(07-25-2014, 05:10 PM)Vredes Wrote: Especially when you charge the cloak for 10 seconds.
Nomad snub cloak takes 30 seconds to charge. I escaped once.. not counting many unsuccessfull attempts when I got CD'd.
What if they cloak for 10 secs and I have to deal with it every time a nomad gets too brave and then runs, cloaks for 10 seconds and escapes... it is downright unfair.
Try to use some CDs when nomad charges cloak (shield dropped).
No fuel limits, he will try until I run out of CDs and cloak again....
(07-25-2014, 05:10 PM)Vredes Wrote: Especially when you charge the cloak for 10 seconds.
Nomad snub cloak takes 30 seconds to charge. I escaped once.. not counting many unsuccessfull attempts when I got CD'd.
What if they cloak for 10 secs and I have to deal with it every time a nomad gets too brave and then runs, cloaks for 10 seconds and escapes... it is downright unfair.
Try to use some CDs when nomad charges cloak (shield dropped).
No fuel limits, he will try until I run out of CDs and cloak again....
It gives you plenty of time while nomad is unshielded. Even with CDing him with Reinforced with half (25) ammo every 20 seconds will give you 5 minutes.
You can just kill him.
And any other ship can run if you don't CD him by cruising. So it isn't a problem.
(07-25-2014, 05:10 PM)Vredes Wrote: Especially when you charge the cloak for 10 seconds.
Nomad snub cloak takes 30 seconds to charge. I escaped once.. not counting many unsuccessfull attempts when I got CD'd.
What if they cloak for 10 secs and I have to deal with it every time a nomad gets too brave and then runs, cloaks for 10 seconds and escapes... it is downright unfair.
Try to use some CDs when nomad charges cloak (shield dropped).
No fuel limits, he will try until I run out of CDs and cloak again....
If you can't kill him in the amount of time cd'ing him continuously with his shields down before they run out..
I believe today marks 3 weeks now since we started this. Personally, I have not seen any difference other then an inability for me to RP while under cloak (which is a problem as I rarely do anything without it). As such, I'd like it restored to the way it was.
Regardless of my feelings, can we at least get an update on what the status is?
I disagree, since the creation of this project the number of times I've been hit by silently engaging cloaked targets has dropped off considerably
secondly. I would like to point out that even today in modern navies there is an item called Fleet Emission Control (EMCON). En-essence under normal operations the signals sent out from a ship can be seen at a far greater distance that the signals themselves can help the operator. By not running these signals constantly it enables a fleet to "hide" from the enemy. Blocking all signal transmission from a cloaked ship makes sense inRP.