In my encounters against roughly 3 (+-1) enemy with missiles, I've found that with good timing and some strategy missiles are manageable for a while. Allies can CD the enemy. The explosion range can often explode missiles that were just launched.
Then there's the possibility to dodge although admittedly, it can become difficult against Firestalkers. Hasty movement, especially with lags that develop in fights, makes missile tracking very inaccurate, and you'll be lucky to deal significant amount of damage.
Golden peak: CMs. Perhaps I just fought against extremely unskilled enemies (there's not much you can do wrong with clicking a button, though), but with good timing and the stuff mentioned above you can still have a good chance of survival even with half of your CMs available at the end. Besides, there's no need to block 100% of missiles. Even two-thirds of it should already be enough.
What they provide is a way for those who can't spend a few hours a week in Conn to still have an effect in groupfights. If the "1337 pr0s" decide not to use them out of fair play, then this is very honourable, but it would barely make a difference, given shotgun-loadouts and other combinations are able to blast most people in seconds when used by the right people.
They also make fights less of a chore that can stretch on for hours.
You wouldn't just stand still against four battleships either, do you? Obviously they are OP when you don't move.
(11-10-2014, 05:20 PM)Lythrilux Wrote: If only more people knew about JM's missile CSVs.
Right Jack?
People, they're called Sidewinners for a reason.
People only even use those because they removed the duel slots for the other VHF's that used to have them. But back then you had players that thought they were being 'honorable' or more talented aces by not using those slots for missiles. Then suddenly someone they don't know would show up in a similar VHF with 2 missiles and blow them away. Instead of raising to the challenge, that they too had better equip duel missiles to compensate, they complained until the last major nerf was achieved.
Now pretty much the only ship that can do that is the junker CSV. If we still had .86 missiles it would be no big deal, and the odds were even for everyone to use them. The only problem was players who'd rather not use them and make everyone else do it their way. Like those who wouldn't dare put a battleship scanner on a transport because they thought it made them more hardcore rp'ers.
If you nerf missles, then everyone is just as the mercy of the PVP aces (also at the mercy of the folks with the best pings.... my 143ms connection with anywhere from 0-12% lag usually ensures I will win few snub fights).
When you say missiles "destroy a good fight," I read that as "missiles ruin MY fights."
Learn to use them, learn to dodge them. You say people should just do that with guns; I say you do it with missiles.
(11-10-2014, 07:15 PM)Highland Laddie Wrote: When you say missiles "destroy a good fight," I read that as "missiles ruin MY fights."
Why is it so hard to actually read and also pack away assumptions?
I'll have you know that I made this thread on the back of fighting a LF where I did nothing but press the "launch missile" button until the LF was erased, and it occurred to me that I never found out if the guy was good or bad at PVP. In my book, a "good fight" is a test of skill, ability and cunning, not just a blue message. People have different styles and techniques, and with missiles in play you rarely find out. The "aesthetics of the fight" goes down the drain, and that is sad as Disco truly has other stuff to offer in terms of PVP than point-and-click.
Make CM's unlimited. Srsly, an impulse of energy, which would just trick homing and targeting system, should be much less, than energy impulse, used to obliterain energy sheild and multylayered supermegaturbo alloy made armor of ships.
Make CM uses weapon energy. Basicly, turn it into a fake gun.
I understand where is this coming from, but thing is, pros will keep being pros regardless do they use missiles in their current state or not.
- if we have return to guns vs guns situation, people who from various reasons don't spend an hour daily in conn are more or less excluded from this game. Various techniques to make up for their lack of skill will be ruthlessly combatted and ostracised as ganking, basehugging, botfeeding, shieldrunning and so on. Suffice to say that group is some 80% of this server.
- if pros in a sign of protest boycott missiles...well, it's their loss. Many people keep pointing out CMs are the way to go.
- if pros use missiles, in a mixed vs mixed loadout, in a duel they will win anyway.
Pros would win in guns vs guns scenario, and would win in a mixed loadout duel/fair fight case.
What missiles in their current form do, is making impossible situations when one pro player can butcher like Rambo entire swarms of noob/average opponents, scenario which is possible in a pure gun loadout snub fight.
And that is a very, very good thing, speaking from general server-wide perspective, to prevent such Rambo-like situations from happening.
P.S. I remember similar drama about turret zoom when it was introduced, also coming mostly from skilled snub pvpers.
(11-10-2014, 07:15 PM)Highland Laddie Wrote: When you say missiles "destroy a good fight," I read that as "missiles ruin MY fights."
Why is it so hard to actually read and also pack away assumptions?
I'll have you know that I made this thread on the back of fighting a LF where I did nothing but press the "launch missile" button until the LF was erased, and it occurred to me that I never found out if the guy was good or bad at PVP. In my book, a "good fight" is a test of skill, ability and cunning, not just a blue message. People have different styles and techniques, and with missiles in play you rarely find out. The "aesthetics of the fight" goes down the drain, and that is sad as Disco truly has other stuff to offer in terms of PVP than point-and-click.
Good for you. So you're saying that missiles need nerfed because YOU decided the spam missiles at a LF and then lamented the fact afterward that you never found out if he was "good" or not? Maybe YOU shouldn't use missiles next time, eh? Not everybody judges what is "good" about a fight the same as you, and I think nerfing missiles as they currently are would only hurt those people just so you can have warm fuzzies after a fight. Poo on that, I say.
Quote:- if pros use missiles, in a mixed vs mixed loadout, in a duel they will win anyway.
Some advice, experience pilots with missles much more scared.
The only reason is... community not grow up in pvp, quite easy and boring pvp. You wanna kill fighters, well done, alot of nice pilots already left from the game.