(11-22-2014, 05:03 PM)Toris James Gray Wrote: 5vs1 will ALWAYS lead the more numerous side to win, for your information.
How cute
Sorry, I am a noob myself, in PvP, but I can, with some strafing and moving my mouse like a freak, evade 5v1 unless they are using missiles or something like that.
- exactly same crying happened when Turret Zoom was introduced - "legal autoaim! terrible!"
- proposal to increase gun speed was shot down in a similar manner - "oh no! it'd make gun aiming much more crosshair-centered, taking away skill and intuition elements!"
- and now missiles.
In other words, every attempt to make pvp easier is shot down, or at least some try to do so. People without skill and/or time, that silent majority of the server, which due to various reasons cannot be arsed to spend hour daily in Conn seven days a week, is told to get good. Get good, in situation when it often takes YEARS to become average in snub pvp.
I was told I used to be average snub pvper, but now without practice I'd probably got rekt fast. I often play this game tired, when I return home after entire day spent at university. When tired, my aim and reflex worsen significantly. Week or two without constant pvp practice are not an option if I want to keep actual skill all the time, and I don't have time nor willingness to endlessly train for the rest of my disco life. Constant keeping the pvp form reminds me base grind, it becomes second job at some point. I bet many other Disco players are that same or very similar, when it comes to pvp issue.
[12:48:28] REDACTED: you know
[12:48:49] REDACTED: if I still was 16yo and had all the time of the world to get ok at pvp in this retarded game, I'd cry too
[12:49:19] REDACTED: but nowadays, I find missiles pretty ok for people like me who cannot afford wasting hours in that videogame
This situation is sick, and game which requires years of practice to participate at all is doomed to fail. People who aren't skilled at snub pvp are ostracised as botfeeders, gankers, base/cap huggers etc. I understand and respect many of people who posted here arguing against missiles, but I think about that situation from general perspective.
Devs must ask themselves a question: do they want to stay on the course and make pvp more accesible for players, not so much skill-requiring, or is that silent 80% of the server to suffer again at whim of relatively small albeit vocal group.
Honestly, the whole mod needs a combat remake, make things closer to real life jet fighting.
Fast combat speeds (150m/s+ impulse, 300m/s+ thrusts) slow turning (even slower when thrusting). Losing your shields should be terrifying, not a matter of 'Oh, I'll just dodge ten other fighters for five seconds!'
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There's no need for an overhaul, really. What would really help is a way to make gun aiming 'easier to get into' while leaving it as hard to master.
Right now 99.9% of the server can't hit anything in a group fight at all when flying snubs.
Perhaps if guns were more effective for your average player, people wouldn't be jumping on the "but missiles make fights take less than an hour so leave them as broken as they are!" bandwagon.
I don't believe adding an incredibly broken weapon that anyone can use that essentially makes guns largely obsolete in group fights is the correct approach to making combat more.. approachable.
by removing the skill cieling of pvp you continue to push many old veterans who have already spent years playing this game, at the same time you make battles more obvious from the start which is extremely dull. You dont give any incentive to stay in the game and get better at pvp because who needs to do that when you have missiles? therefore battles are repetitive and people lose interest.
so you just continuously lose players. a high skill cieling is better for player retention.
and claiming a 'small group of vocal players' is rich coming from a mod currently with only a quarter of the player base it had when skill, wit and determination were the things that decided battles in this game.
snub fights have always been an issue for me, which made me move to cap fights.
Seeing the pvp aces at work in a group fight is probably one of the coolest things on disco you can witness (Ryummel, SeaFalcon, etc) but the counterpart is that any group fight on discovery will last between 45 minutes and two hours depending on the numbers and skill on each side.
I have no doubt that like many it's impossible for me to play for that long without rl stepping in at some point that either requires to stop paying attention for a moment or go afk. Cap fights solved that for me, as you either die or win within 30 minutes.
I don't think we should remove the skill ceiling as Hidamari pointed out, but fights simply take way too long. Guns themselves should receive a damage buff in order to shorten the length of snub pvp fights and this wouldn't change the whole skill ceiling (and make more incentive to use them compared to missile). It would be better than spamming missiles whom should be a tactical thing instead of a spam gun.