This is great! Thanks for the resources link, btw. I'm watching blender tutorials now and I'll go through your list and learn. Hopefully I'll have some idea to contribute, later.
(07-04-2015, 05:02 PM)Weirdheadedredbeard Wrote: This is great! Thanks for the resources link, btw. I'm watching blender tutorials now and I'll go through your list and learn. Hopefully I'll have some idea to contribute, later.
Feel free to ask anything whenever you wish via Skype or forum.
The new update looks good. I like the style you're going for with the VHF quite a lot. I would change the cockpit a little bit, though, because at the moment it's modeled in such a way that the pilot would not be able to look left or right out of it. That would quickly become a problem in a ship designed for dogfighting, because lateral visibility would be terrible. Otherwise, I really like it, and I'm looking forward to seeing it skinned.
My only concern is that the unusual (in disco terms) shape might lead to bad balancing - if you look at the ship without the two bayonet-like "wings" at the front, it could resemble a Guardian. If that's how it will be scaled, it will be rather large. Scraper-like.
More than anything I think a new Hacker ship should excel in hit-and-run PVP, and as they almost always operate fairly close to base that to me means they are likely to have a small-ish nimble and non-tanky ship.
I personally feel like slapping a engine on the middel section, between the two others would be the finishing touch.
But, besides that. <3 <3 <3 <3 <3 <3
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Nimblebess could be tweaked by scaling the cockpit. Cheap trick but it does half work.
Frame could be made wider and everythibf scaled down as well to reduce bulkiness, I will tune it.
Engines are no final version yet, but I think that I'd rather go with two split ones on the outer frame as it is now. For LF though it could be made one in center.