Looking good so far, I noticed you've bundled the Interspace bases with the planets, are they going to be alternatives or will certain routes only connect to the bases?
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(05-15-2016, 11:33 AM)Croft Wrote: Looking good so far, I noticed you've bundled the Interspace bases with the planets, are they going to be alternatives or will certain routes only connect to the bases?
Newark, Waterloo, and Roppongi will be identical to Manhattan, New London, and New Tokyo, except that the prices are slightly different due to a few seconds difference in travel times.
Edit: I have added Alster, Southampton, Baltimore, Renzu, Yokohama, and Yukawa Shipyards into the model.
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I finished calculations for the Sirius side of the model today, tomorrow I'll work out the planning for the Gallic side and hopefully I'll finish in time to have that uploaded in about 24 hours from now.
In the meantime, if anyone wants to do some thinking and writing, I will need infocards for each of the following:
Pioneers (from Kurile, Junyo and Kyushu to Planet Tomioka)
Homesteaders (from Harris, Houston, Pittsburg to Sprague)
Settlers (from Stuttgart and Hamburg to Hammersee, and from Stuttgart to Sprague)
Colonists (from Amiens, Orleans, Blouis, and Lyons to Leeds)
Excursionists (from Honshu to all over)
Holidayers (from Cambridge to all over)
Pilgrims (from Zoner bases to Shasta Outpost to recharge their pineals)
Sightseers (from Los Angeles to all over)
Travelers (from Denver to all over)
Pioneers are brave and courageous souls who are willing travel to previously unknown or uninhabited areas often seeking to be the first of their kind to reach them and become immortalised in the annuls of history.
Human history is replete with tales of Pioneers and their exploits successful or otherwise, from the fabled Lewis and Clark to the ill-fated Captain Robert Scott. Pioneers continue to push mankind to greater heights within the Sirius sector, laying claim to new planets and charting unexplored systems, blazing a trail amongst the stars.
Highly skilled and extremely resistant, Homesteaders seek uninhabited or otherwise unclaimed land far removed from the hustle and bustle of civilisation in order to build a new life for themselves.
Typically isolated and at considerable distance from the nearest settlement, Homesteaders must rely solely upon themselves for survival and as such each person is usually trained in multiple disciplines from construction and husbandry, to medicine and agriculture to ensure any attempt at homesteading has the highest possible chance of success.
Those who travel to new lands and areas in order to found permanent habitation are known as Settlers. Often the first wave of travellers following an expedition, Settlers are the foundation of civilisation, preparing newly discovered areas and laying the groundwork to allow greater occupancy.
Settlers can range from simple families and artisans to highly trained engineers and architects, all looking to carve out a new home on virgin ground.
Usually the second and largest wave to arrive after an expedition, Colonists are individuals from all walks of life who travel to populate areas of established habitation prepared by the first arrivals, Settlers.
Usually in the order of thousands, Colonists help solidify territorial claims by greatly expanding the workforce of meager settlements into prosperous colonies and provide much needed diversity required for any population to flourish.
Short-term customers who make up the bulk of what is called the “weekend trade” Excursionists visit points of interest ranging from short day trips to a shopping centre to long weekends at a seaside resort.
Excursionists are usually comprised of those with limited leisure time such as workers, parents and young adults who often have access to greater and more consistent amounts of expendable income than yearly holidayers, making the weekend trade a highly lucrative market.
Holidayers are the staple of the tourism industry, covering a broad spectrum of people who spend anywhere from a week to a month at a destination at annual intervals, usually coinciding with seasons of good weather or national holiday events.
Typically families make up the largest percentage of Holidayers arranging their leisure time to coincide with school holidays and seasonal weather, however Holidayers can also include students, couples, honeymooners and groups of friends all intent on making the best of their yearly respites.
Practitioners of religious or ideological beliefs may sometimes make journeys or pilgrimages to locations of great importance or spiritual significance, either once or several times during their lifetimes.
However some Pilgrims have no physical destination and opt to constantly travel, visiting locations based on whim or otherwise divined purpose to seek fulfillment in their beliefs.
The followers of the Discordian faith often make pilgrimages to Shasta Orbital Skyhook in the Baffin system, these Pilgrim seek to recharge their pineal amulets and refresh themselves within the Goddess Geode.
Sightseers are a subset of tourists who travel to monuments, important historical sites and areas of renown beauty in order to gaze upon them, usually capturing the moment in a series of pictures before moving on to their next destination.
Specialised tours are frequent at popular destinations, catering to the overwhelming demand of Sightseers and offering a succession of attractions in a local area for a set fee. However due to such high demand many con-men and shiesters operate phoney tours for undercut prices who simply disappear after credits have changed hands.
To many a journey is just the gap between departure and arrival, to a Traveler the journey is everything.
Travelers are the polar opposite of Tourists and Holidayers, viewing the journey as the focal point of any trip, often seeking longer and more diverse routes to any appointed destination regardless of cost or potential danger. Those with sufficient fortunes have been known to rent cabins of luxury liners for months at a time, revealing in pan-galactic tours from the comfort of first class while those of more modest standing can be found hopping from shuttle to shuttle or working in the galley for passage to their next adventure.
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(05-16-2016, 05:08 PM)Croft Wrote: Here's my first draft of the infocards, I've kept them vague in terms of destination and origin. Any feedback would be greatly appreciated.
This is a really good effort. I think the colonist description could use some refinement, since I intend it to be used for Gallic colonization of Planet Leeds, which already has a substantial population. Perhaps just adding another paragraph at the end to account for colonists who are "invading" a rival or conquered society would preserve both types of meaning. All around, I like the variety in content distinguishing the types, which are, after all, fairly close synonyms.
I've also decided to transform one of the passenger commodities that I have so far reserved for use exclusively in Gallia into Courtiers - the people who make their careers and livelihoods in the royal court. So I'll need a new infocard for that also.
Hello, Xoria. I spoke with Croft, this is my proposition to the Courtiers infocard. Don't be afraid to pillage it and build upon it.
Outcasts of the Noble Caste, spies to the Monarch or simply adventurous nobles, Gallic Courtiers, see before themselves a brave world of opprotunities. To these adventurers the current conflict, opens a rich world of fortune and opportunity. Courtiers leave Galia, headed to foreign embassies, luxorious spas or shady bars, to spy, plot or hide. Due their dangerous lifestyles and selfles bravery, the influx of Courtiers, is almost constant.
An updated version of the Colonists with the suggested addition paragraph and a draft of the Courtiers, which proved to be quite a challenge in the particular direction I took.
Usually the second and largest wave to arrive after an expedition, Colonists are individuals from all walks of life who travel to populate areas of established habitation prepared by the first arrivals, Settlers.
Arriving in the order of thousands, Colonists help solidify territorial claims by greatly expanding the workforce of meager settlements into prosperous colonies and provide much needed diversity required for any population to flourish.
Newly conquered worlds are often besieged with Colonists from the occupying force using sheer numbers, and the resulting culture saturation, to stamp out any remaining insurrection or rebellion without firing a shot.
Invitees to the Royal Court of Gallia, Courtiers represent the highest social strata of the Gallic nation comprising of Nobles, Generals, entrepreneurs and assorted hangers-on.
To be at attendance of the Court is a highly desirable position as promotion within the wildly fluctuating group can be exceedingly rapid, those in the favour of the current Monarch can find themselves elevated to stations of authority and nobility far beyond their lineage.
Once elevated, Courtiers begin spread their influence among the general populace, consolidating power for themselves and the reigning Monarch as they travel between worlds and bases.
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Nice additions, Croft.
I will be unable to finish the Gallic portion of the model tonight, but I've uploaded what I have so far, which basically just connects Colonists and Casualties with various Gallic locations. There are efficient three stop loops for moving Colonists to Leeds, Casualties to Gallia, and then connecting back to pick up Colonists again.
I still have to create internal Gallic loops, and I haven't decided whether to integrate the various space colonies that have trade commodities into the system or not. One each in Auvergne, Picardy, and Lyonnais might work out well. The unfortunate aspect of Gallia's design now is that Lorraine and Lyonnais primarily connect to Gallia's core through jump holes faster than via trade lanes.