(01-10-2017, 06:20 PM)Werdackel| Wrote: EDIT: Also why did you even publish a half-finished patch?
I'm just gonna post this bit in green to ensure no further question is asked about it.
Essentially, King Boo and I were the only people with the ability and knowledge to patch the game. With King Boo being away, there was nobody left capable of deploying patches as I'm in not able to participe in disco's development anymore (lack of time), therefore I had to seek someone that could be capable of filling that role. That replacement is @Xalrok, whom will now handle the patching stuff.
It's not an easy task when you do it with the first time and I had very little time to actually guide Xalrok through the entire thing step by step. I've left the entire zip creation part in his hands and maybe I shouldn't have. That's why things that were not supposed to be released ended up in the release either way, along with internal dev communication issues.
Either way, ***** happens. This isn't the first broken ass patch, at least this time we don't have a system crashing the entire server whenever someone enters it. There's now someone capable of patching the game, and that's something to be kinda happy about.
I see. Thanks for clarifying this, I was just curious about it, not that it's bad for the first try then. And well, everyone mixes some stuff up some time.
(01-10-2017, 06:20 PM)Werdackel| Wrote: Just a general question. Why does a faction which is actually completly inactive suddenly gets a "OC Light Carrier as irp HQ and stationary wep platform"? Talking about 75th and this amazing looking modified Storta chassis.
To the best of my knowledge, @Hidamari modelled and implemented the 75th unique ship entirely by himself after an extensive SRP-esque period of roleplaying its construction out in-game and on the forums. It's been in the game for years now, so I'm not sure why you'd pick this particular patch to complain about it. It's less something that was given to the 75th faction and more something that one guy in particular worked very hard for.
Then they gave it a location everyone can enjoy it looks finally. Next to Venice
(01-10-2017, 03:44 PM)SeaFalcon Wrote: So request for the old version to be loaded up until stuff is properly covered in a patch? ))
I agree with this, considering the more completed state that it was in.
I would really like that missiles were brought back, only Starkillers are left right now. Cannonballs are barely useful given their tendency to explode off target and do nothing noticeable. SHFs also basically lost their strength as well, now they're only capable of equiping one missile or torpedo launcher like VHFs.
Also, there's nothing around describing the full details of the update either, the changelog doesn't list all of the changes.
Did anyone experience some ship loss after the last update ?
It's a rampage on my accounts...
(03-31-2010, 11:48 PM)Sprolf Wrote: That is the crux of the matter.
If you aid us, and you aid them, you are the enemy.
If you do not aid them, you are worthless outside of extortion potential.
If you aid us, you will be treated with respect.
What of the Werewolf and the other SHFs? I can't mount a torp in the CD/Torp slot since torps, missiles, and heavy energy weapons all mount to the class 10 slot. Dual CDs seems like a waste (sure, you can mount a hornet for detonating explosives in a fighter brawl, but SHFs are better suited to anti-transport and anti-gunboat roles). Are you guys planning on tweaking that at all? Because if any fighter can mount a CD and a torpedo now, there isn't much use in SHFs as the update has made them.
A bigger powercore isn't worth the downside to maneuverability and larger size when any VHF can mount a burst damage heavy hitter like the mini-razor and wallop your hitbox, and with the CD/Mini combo being possible on VHFs now, there's no use in using an SHF for piracy either. The VHF will have to recharge its core more, yes, but merely having a cruise disruptor and a burst damage weapon makes them more capable than they were with only a CD and guns.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
(01-11-2017, 03:56 AM)Grumblesaur Wrote: What of the Werewolf and the other SHFs? I can't mount a torp in the CD/Torp slot since torps, missiles, and heavy energy weapons all mount to the class 10 slot. Dual CDs seems like a waste (sure, you can mount a hornet for detonating explosives in a fighter brawl, but SHFs are better suited to anti-transport and anti-gunboat roles). Are you guys planning on tweaking that at all? Because if any fighter can mount a CD and a torpedo now, there isn't much use in SHFs as the update has made them.
A bigger powercore isn't worth the downside to maneuverability and larger size when any VHF can mount a burst damage heavy hitter like the mini-razor and wallop your hitbox, and with the CD/Mini combo being possible on VHFs now, there's no use in using an SHF for piracy either. The VHF will have to recharge its core more, yes, but merely having a cruise disruptor and a burst damage weapon makes them more capable than they were with only a CD and guns.
So basically, the werewolf that used to be able to mount 6 guns plus one torpedo/cannon and CD, is now able to only mount 5 guns + a cannon and two CDs or a torpedo ?
(01-11-2017, 08:49 PM)Blodwyn ODriscoll Wrote: So basically, the werewolf that used to be able to mount 6 guns plus one torpedo/cannon and CD, is now able to only mount 5 guns + a cannon and two CDs or a torpedo ?
Your options are 5 Guns + Torp/Missile/Cannon + 2 CDs OR 6 Guns + 2 CDs.
It is unquestionably a nerf. The Werewolf has become an oversized Greyhound with an extra CD slot.
Battleships Cerberus nerfed ?
Fine , i will stick to Cruisers , Liners and SHF then .
Cruisers nerfed , no more Razors ?
Fine , i will stick to Liners and SHF then .
Heavy Transport turrets nerfed from Liners ?
Fine , i will stick to SHF only then.
SHF nerfed ?
Fine , i will equipped my SHF with missiles and torpedo's .
No more standard guided Missiles , anti shield-Missile reduced to 1/3 of it amno , only one torpedo remains ?
Snub pvp has become rather bland with this patch, to a degree that even senior players do not want to get involved in them any more and prefer not to log.
I agree with some that were yesterday on TS when I say: snub pvp is worthy of a hotfix.
(01-12-2017, 11:38 AM)Jack_Henderson Wrote: Snub pvp has become rather bland with this patch, to a degree that even senior players do not want to get involved in them any more and prefer not to log.
I agree with some that were yesterday on TS when I say: snub pvp is worthy of a hotfix.
To be honest I find it ironic how introducing a weapon with a really easy to learn curve and low skill cap (Starkiller Torpedo) was actually embraced by proficient pvp'ers way more than newbies that were using and relying on homing ordinance before the patch. There used to be so many people using missiles prior the patch but now I barely see Starkillers on the very same people that were pro-ordinance prior the patch.