(01-10-2017, 04:15 PM)Friday Wrote: A reasonable point, but doesnt explain 2.0 rate guns with 600 speed, favoured over 8.33 750 guns?
If you look at the server you'll find that actually 8.33 750 guns are more favored and widespread.
Only 'joust-killers' usually use shotguns. I have an Archangel Guardian that I use to punish jousters... but I keep dying to that IKN Eagle with 8.33s that knows that a turn battle is murder.
8.33s, 6.67s, 5.88s, 5.0s are common due to both the proj speed and damage. 4.0s and lower are for people that can somehow hit a Sabre that has no hitbox.
In short its rather a line separating "if you can aim" and "if you can't." If you can you chose the slower weapons that reward more for your shots, if you can't you get the high refires that rain blues on people in the form of quad-chained 8.33s
Its all up to user preference. If a master fighter wants to use 8.33s, they will do so (lookin' at Wesker's Guardian)
Jesus Christ...you're actually removing homing missiles altogether now? First wave was removing 90% of the original game missiles and we've been left with 4 missiles for some years now. Right now you add 1 separate slot and some new non-tracking or maybe very slow torpedoes? Oh come on don't remove the missiles from the game. Missiles were an important part of this game and not only for newbies, stop viewing missiles as newbie weapons. I am very upset once again.
I will wait to see what you come up with in the end to prove me I am wrong.
Something that needs to stop in correlation with this update is people blaming @Haste specifically for what happened. He has not laid hands on this update at any point. I have done technical aspects of it and left it in the development repo in its current state. Infact, a third of the update has not even been included in the game as part of a last minute decision on my side, as I thought a few major revisions were necessary (among other reasons). At that point, there was a detailed post listing all of the aux update details in the dev forum (akin to the balance update threads created by @Antonio), which was meant to be copied over to the public forums once the Gameplay Update is released.
At that time, I thought the aux update was ready for serious playtesting, and parts of it were actually ready for the server in my eyes (ironically I cut those to be used differently later on). Those were mostly ammo-limited aux weapons with a comparatively minor damage threshold among other drawbacks.
All of this was left in the development branch of the repository.
Sadly, for very personal reasons, I took an abrupt leave shortly before christmas, informing only our development lead, leaving the project orphaned. As a result, my change of mind on the aux update was left mostly uncommented and the module released in a rather unappealing state, with the better elements cut out.
I won't comment on the actual balance, I have neither the time nor the energy for anything related to this, and I won't in the near future, but out of fairness, stop blaming the currently active balance developers. Despite the terrible state of the balance team, it's not their fault.
I blame nobody, everyone does his best to make the game even better.
But if the majority of the players don't like the new patch, cancel it.
If it would be security related, that would be something else and I would be only welcoming it, but it's not.
I have seen enough in the shoutbox today, surely it was not the intention to lose a lot of players...
Just a general question. Why does a faction which is actually completly inactive suddenly gets a "OC Light Carrier as irp HQ and stationary wep platform"? Talking about 75th and this amazing looking modified Storta chassis.
EDIT: Also why did you even publish a half-finished patch? Many of the transports, actually all liners lack the class 5 hardpoints completly, many snubs the aux spot, etc.
(01-10-2017, 06:20 PM)Werdackel| Wrote: EDIT: Also why did you even publish a half-finished patch?
I'm just gonna post this bit in green to ensure no further question is asked about it.
Essentially, King Boo and I were the only people with the ability and knowledge to patch the game. With King Boo being away, there was nobody left capable of deploying patches as I'm in not able to participe in disco's development anymore (lack of time), therefore I had to seek someone that could be capable of filling that role. That replacement is @Xalrok, whom will now handle the patching stuff.
It's not an easy task when you do it with the first time and I had very little time to actually guide Xalrok through the entire thing step by step. I've left the entire zip creation part in his hands and maybe I shouldn't have. That's why things that were not supposed to be released ended up in the release either way, along with internal dev communication issues.
Either way, shit happens. This isn't the first broken ass patch, at least this time we don't have a system crashing the entire server whenever someone enters it. There's now someone capable of patching the game, and that's something to be kinda happy about.
(01-10-2017, 06:20 PM)Werdackel| Wrote: Just a general question. Why does a faction which is actually completly inactive suddenly gets a "OC Light Carrier as irp HQ and stationary wep platform"? Talking about 75th and this amazing looking modified Storta chassis.
To the best of my knowledge, @Hidamari modelled and implemented the 75th unique ship entirely by himself after an extensive SRP-esque period of roleplaying its construction out in-game and on the forums. It's been in the game for years now, so I'm not sure why you'd pick this particular patch to complain about it. It's less something that was given to the 75th faction and more something that one guy in particular worked very hard for.