I agree with the post's idea.
Since it's not a rule I don't expect everyone to not keep their screens after death. But I usually do not myself in case I explode, it's just how I prefer doing RP
Disco isn't the place for character death just for the sake of hiding certain actions, applying that sort of logic would undermine the character driven nature of the mod ranging from faction creation to SRP's. The best you can hope for is an agreement with the opposing party to "forget" details and specifics after their ships destruction.
Otherwise the rule of thumb applies, only ships are ever destroyed. Character death rests solely upon the creator.
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(03-21-2017, 08:14 PM)Croft Wrote: Disco isn't the place for character death just for the sake of hiding certain actions, applying that sort of logic would undermine the character driven nature of the mod ranging from faction creation to SRP's. The best you can hope for is an agreement with the opposing party to "forget" details and specifics after their ships destruction.
Otherwise the rule of thumb applies, only ships are ever destroyed. Character death rests solely upon the creator.
Character death should certainly not be forced at all, I'm merely trying to state that information should be valued more, and even earned to an extent.
(03-21-2017, 08:23 PM)Auzari Wrote: Character death should certainly not be forced at all, I'm merely trying to state that information should be valued more, and even earned to an extent.
We don't value information here, we value good RP of good quality and high standard, not a standard Drop 2-3 line Drop cargo or die RP.
Anyhow I'm out of here, I've voiced my opinion on the matter.
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Information is gained through roleplay and conversation. You kinda /NEED/ to roleplay to get information. Information in itself - is pretty much a roleplay commodity.
My opinion is that this would turn out into a complete mess. So we don't need anything like it. But as Croft stated, it is more preferable to speak with the other party to come to an agreement about it. If this would be a rule, that all RP, information to be nullified upon ingame loss, that could be waaay to much abused, oorply. So no, how things seem to go around now, we don't need such a thing.
Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding. - Sovereign
Then I have one last thing to say. If you value information and RP so much then why in the example you gave did the attacking party ignore all attempts to RP and go strait for the kill. Please answer that.
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(03-21-2017, 08:36 PM)Devastator Wrote: Then I have one last thing to say. If you value information and RP so much then why in the example you gave did the attacking party ignore all attempts to RP and go strait for the kill. Please answer that.
Because you were mining Azurite when we wanted control over it and were about to start a mining op there, which is why a fighter went out to clear the area. I mean, it's a no-brainer that we're after powerful materials. Technically, the one who ignored the "RP" is the one denying to comply that tried to cruise away, they would have been questioned after complying and told to get lost when they either answer, or not give an answer. - but this isn't a blamegame. Even if it were demands, it's still RP.
although, making mining alts for AFC instead of contracting people to do the work is just as bad.