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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New Player/Departing Player messages

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New Player/Departing Player messages
Offline Athenian
07-22-2008, 06:31 PM,
#11
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Posts: 3,615
Threads: 363
Joined: Nov 2007

' Wrote:// SIGNED //
Hmm ... perhaps you MAY have a point here. This does give evidence when someone is swapping characters in the middle of a fight.

I personally don't see the role play in swapping characters while you're on your trader to get into your bounty hunter and chase a target just because you see him login. If you wanna hunt for bounties ... login to your bounty hunter and keep an eye on the LR scanners.

Quite a conclusion you leap to. ALL I do is sit in my hunter. And I role play being bored plenty. The name thing popping up makes me go "oooh...whats this..new contact on the scanner..." Ive spent literally hours chasing people around only to have them log off when I come near to their system, so it's a two way street.




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Offline pim
07-22-2008, 08:01 PM,
#12
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Posts: 292
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Joined: Mar 2008

Keep it, it's useful.

OK for gentle RP, OK for gentle PvP too. What do you prefer ?
Hurk hurk hurk...

[\JG/]Pim (mercenary, ex-IMG)(Raven's talon, New London and New Berlin mainly)
John Smith(independant trader, ex-contract killer on Manhattan)(Heavy Tanker)
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Offline Armageddon
07-22-2008, 08:25 PM,
#13
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Posts: 429
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Joined: Jul 2007

I see that there are a few pros and cons to this idea.

pros

Stops pollution of server chat (extremely annoying when trying to get a clear screen sometimes)
Stops OORP char hopping

cons

stops us seeing when mates have come on (some peeps dont have skype/xfire)
In the list that most of the time is 100 + finding that bounty is elusive at best if the chat option would be removed.

Client side i think is the best option if it is possible, if not a kind of server command like /block Player message
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Offline sovereign
07-22-2008, 11:24 PM,
#14
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Posts: 3,893
Threads: 38
Joined: Feb 2008

Nailing F1ers is a bit easier with it on. I'll gladly take the wall of red text if it keeps traders in front of my little red arrow.

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Offline jammi
07-23-2008, 01:48 PM,
#15
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' Wrote:Stops OORP char hopping
How'd you figure that? The way I see it removing login/out messages would make this problem worse, seeing as there will be fewer ways of telling who's switched characters. The only way it will stop OoRP character hopping is if you adopt the blind 'out of sight out of mind' perspective.

Keep em, or make it clientside

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Offline Kuraine
07-23-2008, 02:49 PM,
#16
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Posts: 994
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Joined: Dec 2007

While it can be annoying, i'm in favour of keeping it. It does indeed make it easier to keep tabs on F1'ers, who's logging on/off/switching characters etc. Its more useful having it than not having it.

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
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Offline teschy
07-23-2008, 03:06 PM,
#17
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Posts: 2,470
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Just make it so people can toggle it, or at least make the text smaller.
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Offline Capt. Henry Morgan
07-23-2008, 03:44 PM,
#18
Natio Octavarium
Posts: 1,739
Threads: 160
Joined: Feb 2008

Again, I'm in favor of keeping because of F1 violators. Life would be much harder if you didn't see stuff like this:

HonestPirate: You know there's a 2 million credit fee to use this trade lane, right?
[ROFL]TrAdEr: f u n00b! :)
Departing Player: [ROFL]TrAdEr


Now, making it a client side option isn't a bad idea. Alternately, I wold be in favor of putting new player/departing player messages on the right side of the game screen, seperate from chat messages, while still keeping them all together in the chat window. I don't know if that's even possible, though.

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