I have been working on a few of my characters, getting reps up and tagged correctly. I was wondering if there are going to be some guidlines and such so we can start to prepare for the new IDs and ship limitations. For instance, my trader uses a contrans with an Interspace ID and tag, is this going to be acceptable for 4.85? My BC is currently navy ID'd and tagged, do I need to make sure my guard rep is full. It isn't full because I had to remove its police tag it has had for a year and a half.
I would really like to make a nearly seemless transition to the new mod.
Matt
A democracy cannot exist as a permanent form of government. It can only exist until the voters discover that they can vote themselves largesse from the public treasury. From that moment on, the majority always votes for the candidates promising the most benefits from the public treasury with the result that a democracy always collapses over loose fiscal policy, always followed by a dictatorship.
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On capitals, max out the guard rep, then just switch out the ID. I suppose we'll be seeing a sudden boom in faction capships running missions to this end.
Yeah already doing Navy missions like mad to rebuild my rep. My internet is finally back up so I can finally sort it out.
A democracy cannot exist as a permanent form of government. It can only exist until the voters discover that they can vote themselves largesse from the public treasury. From that moment on, the majority always votes for the candidates promising the most benefits from the public treasury with the result that a democracy always collapses over loose fiscal policy, always followed by a dictatorship.
Grr, that's gonna be a pain. At least we'll all look reddish.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Guard rep isn't "that hard" the only problem is forcing capships to do missions that send them into debreas fields almost every time.
Had I known of this I'd have used a gunboat to get the guard rep first before buying the dread.....
Either way, if anyone needs help getting Navy or LPI guard rep (LPI dont fly capships, but its a fun guard rep to have anyways!) give me a shout, I'm sure I could give some tips and hints.
Iâll carry this flag
To the grave if I must
Because itâs flag that I love
And a flag that I trust
' Wrote:Gunboats are capships. I believe you'll find the guard ID's required for gunboats as well.
That's pretty daft. I thought the whole idea of a separate Guard ID was to separate 'proper caps' - cruisers and above - from smaller vessels in terms of rules and effort required?
No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
' Wrote:That's pretty daft. I thought the whole idea of a separate Guard ID was to separate 'proper caps' - cruisers and above - from smaller vessels in terms of rules and effort required?
Yeah, I believe it was like that, but then I could be wrong
Damn... well, luckily I only have one "cap" ship, and I put quotation marks on that because it's a gunboat:mellow:. That'll help in the debris fields, and I'll only have one character to get guard rep for:D
THEY TOLD ME I COULD BE ANYTHING SO I BECAME A SIGNATURE PLS HLP