The more open-use ships - the better.
No one can counter this argument. Not even you, Govedo, so lets keep discussion away from the crap I had in my GS thread. OKAY?!
I think I have a Light fighter concept for a replacement, Its a somewhat modified CSV, smaller and buldging cockpit window, 2 engine system, antenna removed(For the reason of being the size it is). Its also more identifiable with the Junkers and a replacement of the Homeworld model.
Bottom section is similar size to the CSV, but however, major modifications from the CSV have been made. Still coming up with a story for it to replace the current one. Its colored in the respective locations, mostly. I can try to make the model, if you like it, otherwise, Ill start over.
With Wing 3D model view and Smooth View for side by side comparison.
Really the only one, but since Credits are involved and its hard to get credits since there are pirates and such, Ill attempt to make some others, just not a GB.
Leave out the drama over the official faction or any player factions in general pl0x.
Just makes you look pretty damn silly, and that's coming from a person who led the CR, we said all kinds of crezi stuff.
My thoughts on the whole thing are pretty neutral, though I'd say that the Junkers are one group that ought to have a feckload of ship variants.
I mean, they're Junkers. They make stuff out of scrap, they should have more ship types than any other faction really.
I could even imagine a large barge like vessel built entirely for harvesting scrap.
Indeed - the problem was to find RP justification of having junker train added when there is the same train called Pirate Train produced by junkers- I guess both sides presented their positions and now the more important stuff could be done.
I do agree that junkers do need different and weird ships- it makes more fun to play junker. Can someone of the dev team give more info about what they see as suitable to be added as junker ships- because for example if one of the Modellers put efforts in Modelling Junker Train and the devs find this not suitable he would just lost a lot time doing nothing- it would be nice if the Dev team can give simple list what could be added as junker ships on conceptional level like that :
LF replacement
HF replacement
VHF enchantment/rebalance?
Junker Turret class 2
GB?
Junker Train?
Gallic Junker ships?
etc.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:Indeed - the problem was to find RP justification of having junker train added when there is the same train called Pirate Train produced by junkers- I guess both sides presented their positions and now the more important stuff could be done.
I do agree that junkers do need different and weird ships- it makes more fun to play junker. Can someone of the dev team give more info about what they see as suitable to be added as junker ships- because for example if one of the Modellers put efforts in Modelling Junker Train and the devs find this not suitable he would just lost a lot time doing nothing- it would be nice if the Dev team can give simple list what could be added as junker ships on conceptional level like that :
LF replacement
HF replacement
VHF enchantment/rebalance?
Junker Turret class 2
GB?
Junker Train?
Gallic Junker ships?
etc.
On the side note - My Junker GB\ AT \ WTF now has working LOD1, which appears at 3k, improves performance (hopefully) and it is just impossible to see difference between models on that distance.