To be honest, I've found all the changes to be positive with the exception of the Transport Weapons...
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
To the above, this post by Xoria pretty much sums up that idea.
' Wrote:That's the wrong question to ask. The correct question is : how does the denied/aggrieved/victimized person ever get his hands on sufficient evidence that he can submit to the Admins to prove that he is being denied a battleship for personal or non-roleplay related reasons?
Plain and simple, nobody ever will. The person being wronged will never have access to those PMs, those skype chats, or those screenshots where his application is denied for the wrong reasons. All he will ever see is the shallow mask of "roleplay" denying the application.
What actually happened is irrelevant to the practicalities of any appeal. The only thing that is relevant is the evidence that each side can submit about what happened.
And the fact is that no majority of Admins is ever going to over-rule a faction decision without evidence so conclusive that it cannot be denied or ignored, evidence that the wronged-party will never have and the Admins will never see.
But denials for personal reasons is simply a subset of a larger issue. What happens when a faction decides that within its concept of acceptable and reasonable roleplay all of the battleships that could exist already do, and therefore all future applications are denied? Or what happens if OPG wants a battleship and the Benitez and TBH say no? Or what happens when HF says no to a spyglass request, and I, as faction leader of the Lane Hackers, couldn't care less what they think and grant it? After empowering factions to make these decisions, don't be deceived into thinking that the Admins will then micromanage the criteria that every faction uses to make those decisions. We don't have the time, and we certainly will not have the willingness.
Or what about someone who wants to roleplay a renegade battleship, or a battleship with a commander who is rebellious to faction authority, or any sort of story that the faction finds unwelcome? Make no mistake, the factions will have such a wide latitude in determining what is reasonable, that there will effectively be no appeals. Otherwise, every single person who is turned down will make an appeal, and if you think Admin decision making is slow now for faction creations and special roleplay requests, just imagine how slow it will be for something like this. The vast majority of player requests we receive now barely get any attention (and those are relatively minor to this by comparison), and that isn't going to change in any positive way, especially not when the outcome involves stepping on the factions' toes to do it.
Appeals to the Admins is simply a tantalizing sop to lure in the unwary with a promise on a limit to power abuse. In practicality, it might as well not even exist. It will carry just as much weight as the contents of any complaint box in any bureaucratic office on planet Earth : zero. Doubt me? Take a look at the abuses that you personally know about around here, and then count the number of them that have resulted in negative Administrative consequences. The former outnumber the latter by a wide margin, or you aren't paying much attention.
I've seen from the inside the process of faction creation requests, special roleplay requests, and player appeals on a variety of issues. The concept of appeals here is a farce. I know it as a player. I know it as a faction leader. And I know it as an Admin. I oppose this proposal, but the chances of anyone winning my vote on appeal based on the necessary and objective standard of proof is practically non-existent. You might get my vote on some other basis, but it's unlikely to be on that one because I know how high the standard will be and I know that nobody will be able to meet it.
I can't help but be reminded of a series of famous lines that have come down from the 1930's. I'll paraphrase : "In Sirius, they came first for the liners, And I didnt speak up because I didn't own a liner;
And then they came for the battleships, And I didnt speak up because I didn't own a battleship;
And then they came for the destroyers, And I didnt speak up because I didn't own a destroyer;
And then... they came for me... And by that time there was no one left to speak up."
But I guess this is the price you all get to pay to fix the problem.
Oh wait, what problem?
I almost forgot, nobody has even proven that there is a problem that this can fix, nor even remotely proven that it can fix it better than Admins taking badly behaving battleships away from their owners without restricting the freedoms of everyone else on the server.
Wow. Punish the guilty and let the innocent be free. What a concept.
You know, I rather seethose who can play bs good not playing them if I wont need to suffer for lolwuttery.
Now BS were made tought. Bombers nerfed and they are avalible for everyone. No any idiot with powertraded money can buy it and lolwut around.
Alright there is ones who can roleplay decently, but those are overhelmed by lolwuttery, and doesnt make up for it at all.
And I'll continue to play. Im my fighter. Nerfed bomber. Trying to show an example for others. But it just doesnt work. More then half of the server is skrewed up by cap spamage, the dev team empowered. As I said balance is not only in stats.
And future blabaling, how silly I am. Making excuses "We work for free". Makes you look even worse. Instead of trying to change something nothing is being done. Atleast I do not see any progress, as well as others. Particulary nothing is being done to try restrict cap spamage, which really ruins the server.
' Wrote:Instead of trying to change something nothing is being done. Atleast I do not see any progress, as well as others. Particulary nothing is being done to try restrict cap spamage, which really ruins the server.
You think caps are too powerful and there are too many of them. ... at the same time there are capship pilots here on same forums making thread after thread about caps being too weak. Sometimes it's even same person and in one post, saying that caps are too weak and defenseless while bombers are also too weak vs caps ( http://discoverygc.com/forums/index.php?showtopic=51232 ).
On top of all that when the cruise drain that most of all affects cap ships is introduced there is a whole lot of people voting immediately for removing it.
To sum it up it's impossible to please all sides at same time. There will always be bomber pilots who think there are too many capships and capship pilots who think that their expensive ship dies too easily. Easiest for each group is of course to blame the balance. I'd say that when the amount of complains from both sides of the wall is about the same it's just about right.
"5) Official factions may request that the reputation of a player's ship be changed to hostile with respect to their NPC faction."
So if someone "overuses" capship against orders of the official faction , they might request that he is made hostile to that faction, which basically severely limits his ability to use it. (his former enemies would still shoot him and now his "friends" will as well.
This way capships are controlled on "innocent until proven guilty" principle, as opposed to "guilty until proven innocent" of a scheme where you need to request to buy them first
Igiss says: Martin, you give them a finger, they bite off your arm.