My only other point to raise here concerns players who should have left a system, or, who shouldn't ever be in a particular system, can use the hidden / removed list to escape detection and therefore avoid a sanction.
You would have no way to prove your case because an Admin might not be watching 24/7.
Not all meta-gaming is neccessarily wrong. Pre-planning events with your enemies is meta-gaming, as is transferring credits between your unrelated characters, as are many other activities which deviate from strict RP yet are clearly neccessary for us to be able to play the game without major difficulties as players. The chat list is another one of these things - yes, it is not always strictly inRP (though there are acceptable RP ways of using it) but frankly without it players would simply have to stumble upon one another by pure chance in order to interact. With the increased number of systems, the spread of players accross Sirius has been thinned considerably, making this even harder.
The chat list makes it slightly easier for players to find enemies to fight against / interact with, but that's hardly a bad thing considering that player interaction is vital for the playing of the game to be enjoyable. At the same time, systems are large enough to enable players to avoid one another if they really want to hide without much trouble.
So, in conclusion, keep the system list. Like most useful tools of course it can be and is abused, but getting rid of it would make the game unneccessarily difficult to play and drastically reduce player interaction.
Sir Stanley Nelson <span style="color:#000066">Charles Canning </span><span style="color:#000066"> Foreign Secretary</span>
They are usually referred to as Long or Medium range sensors when you look at someone's position. Not that metagame ish, I mean it's not exactly where you are, and systems are pretty big too.
' Wrote:So, we all have to sit spouting our roleplay in an empty system?
Oh yeh, thats gonna be real fun, great idea mate... :mellow:
Keep readin' and you would have got a explanation.
But specially for you, I'll brake it down again.
Removing system location will;
- Force people to Role Play more (Like Bounty Hunters actually having to do something)
- Force people to stop camping a system and see more of Freelancer (and trust me you'll run into somebody anyway)
Of course people can decide to sit at their camp hole waiting for somebody that actually had the balls to go out there so you can ''rp'' with him/her. Just grow a pair and get out!
Theres more upsides on removing the system location then downsides. (I'm also for only showing people that are in the same system.)
- They need to study their target, find out what their flying, when their usually around, where the target(s) are operating
- To do that Bounty Hunters need to corporate and perhaps pay Freelancer for any information they can give
- Most of the times ship & faction are already announced when somebody puts up a bounty
-------------------
You don't have to run around aimlessly. 95% of the players online are in a faction (including independents) which means you have a area of operations.
For instance;
Rheinland Military
- Patrol Rheinland space for any hostile activity
- Gather up forces to engage Liberty
- Or to protect the borders
Does that look headlessly to you?
I can keep going if you want me to and tell you what you should be doing.
Yes it can be rather boring if your flying alone, I can't change the fact that most things are going on in Liberty (and Omicrons)
But maybe if everyone starts to wake up they realize that theres more out there, I don't know maybe removing system location will make people go out there.
And even if they don't, it's nothing but realistic.
I can recall myself saying ''Do you think the soldiers in Afghanistan have a list of the Talibans location?''
- They need to study their target, find out what their flying, when their usually around, where the target(s) are operating
- To do that Bounty Hunters need to corporate and perhaps pay Freelancer for any information they can give
- Most of the times ship & faction are already announced when somebody puts up a bounty
-------------------
You don't have to run around aimlessly. 95% of the players online are in a faction (including independents) which means you have a area of operations.
For instance;
Rheinland Military
- Patrol Rheinland space for any hostile activity
- Gather up forces to engage Liberty
- Or to protect the borders
Does that look headlessly to you?
I can keep going if you want me to and tell you what you should be doing.
Yes it can be rather boring if your flying alone, I can't change the fact that most things are going on in Liberty (and Omicrons)
But maybe if everyone starts to wake up they realize that theres more out there, I don't know maybe removing system location will make people go out there.
And even if they don't, it's nothing but realistic.
I can recall myself saying ''Do you think the soldiers in Afghanistan have a list of the Talibans location?''
Anything else?
you obviously never played as a BHG. otherwise you wouldn't have said what you just did.:)
trust me: it does not work that way.
as for house space: yes, patrolling can be a solution. but that means that you are still indirectly looking for players to rp with.
if Rheinlanders invade liberty, how will liberty players be able to tell? there isn't a ln(s) player 24/7 in Texas. same goes for the other waya round when liberty invades Hamburg.
and in the Edgeworlds it's boring as hell if you don't know where people are.having to fly distances of 60-70k on cruise is no exception there. I don't fancy spending my freetime taking over 10 minutes to cross a system, hoping I might bump into someone.
it's just not practical. the idea is nice. but it has too many downsides to it.
remember. this is game. it should be played for fun. if you start removing every bit of 'unrealisticness' to enhance realism, you'll find yourself bored very soon. just as in reality.