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Admin Notice: Server hosting and denial of service attack

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Admin Notice: Server hosting and denial of service attack
Offline Barricade
11-10-2009, 06:20 PM,
#301
Member
Posts: 326
Threads: 12
Joined: Aug 2009

i dont doubt what you say.
i more aimed on the scale of his attacks, its not only the discovery server and its community, its majkp's business connection and stuff like this.
and who knows, maybe one day anybody of us, will find him, and tries these family guy tortures on him.
i never watched it, but im curious lol

[Image: sig-19660.jpg]
 
Offline Wildhound
11-10-2009, 06:41 PM, (This post was last modified: 11-10-2009, 06:47 PM by Wildhound.)
#302
Member
Posts: 16
Threads: 1
Joined: Oct 2009

If one of the admins can PM me with details of what kind of cost you're looking at for server hosting I might be able to help out. I'd be willing to front some money for this, at least for as long as my current contract lasts.

Of course I have no idea what kind of figure we're talking about here. If there's like minded people out there we might be able to talk about splitting the cost between a few people who are in a position to do so?
Offline SeaFalcon
11-10-2009, 06:48 PM,
#303
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

All I can say that this sucks. Another server I used to play also got hacked or something was around 2 years ago and that server didnt servive its down time when it was back no one was comming on it, shame.

Hope Discovery will servive though.
Wish you luck admins with fixing all the problems.
Offline Govedo13
11-10-2009, 07:18 PM,
#304
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

uhhh
How much traffic make the disco main server pro month?
:unsure:

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Offline Balanar
11-10-2009, 07:19 PM,
#305
Member
Posts: 64
Threads: 7
Joined: Oct 2009

There was an application released some years ago in the dark depths of the internet with a built-in UDP flooder, email flooder, pingsweep, portscanner, etcetera. It had pretty much everything a cracker needed, (short of exploit code) to bring down a server. Seeing as this guy didn't actually bother to gain root access to the disco server, I'd assume he's just a script kiddie using something like that.

~ Characters ~
Balanar the Nightstalker - Artemis Marquise - Kane no Tsubasa - Maximilian Immelmann - Hipparchus, the Cartographer
Offline Zack
11-10-2009, 07:32 PM, (This post was last modified: 11-10-2009, 07:52 PM by Zack.)
#306
Member
Posts: 52
Threads: 1
Joined: Oct 2009

' Wrote:There was an application released some years ago in the dark depths of the internet with a built-in UDP flooder, email flooder, pingsweep, portscanner, etcetera. It had pretty much everything a cracker needed, (short of exploit code) to bring down a server. Seeing as this guy didn't actually bother to gain root access to the disco server, I'd assume he's just a script kiddie using something like that.
From what I understand, this was done using a botnet of sort, made up of web-servers that all had a common compromised piece of software installed.

I seriously doubt that this black-hat, or just about any, could find enough bandwidth to do this "alone." You need more than one "home" connection, I doubt even a T1 or T2 would suffice. You're right though, there's a ludicrous amount of simple shell scripts that can make anyone how knows what --help is a "Hacker on Steroids." Lucky for us, most ISPs will block suspicious outgoing activity (I've run into issues with this while auditing my own servers/equipment) and most shared hosts and web servers will blackhole suspicious incoming activity, not only that but, like I said, the sheer quantity of bandwidth that's required to make enough ruckus to disrupt a server like the DiscoGC one is a security measure in itself.

99 bugs in my Java Code, 99 bugs in my Code,
Fix one bug and compile again,
283 bugs in my Java Code.
 
Offline TheMillers
11-10-2009, 07:33 PM,
#307
Member
Posts: 363
Threads: 3
Joined: Aug 2009

' Wrote:uhhh
How much traffic make the disco main server pro month?
:unsure:
Based on the old not-updated usage graphs linked on the wiki, I'd say a fair guess would be around 380-450 Gigabyte traffic pr month, just for gamerelated traffic.

Colocation hosting of a server would not be that expensive - But the traffic charges pr month could be high, depending on the traffic charging plans the colocation provider has.

Some colocation hosts has a fixed tariff for domestic traffic, another for european traffic and a third for international traffic, making the monthly running cost a bit difficult to calculate in advance.

Others have a fixed flatrate trafficplan charged in bulk based on the number of expected Gigabytes of data transferred, and trust me, those plans are never priced to the customers advantage.

So making a pay by month plan for using Disco is a bit difficult - Either someone has to spring the dough in advance, or cover the potential discrepancy between donations/subcsription fees each month. So if any of you have a hidden stash of moolah, now is the time to put it to use;)


Out of bats, Out of bots, Out of torps - Down to harsh language...
 
Offline yurineova
11-10-2009, 07:41 PM,
#308
Member
Posts: 744
Threads: 25
Joined: Jul 2007

' Wrote:@devs:

I thought the pay-to-play idea would work out very well, a one-time fee of $5 or $10 to be added to a Whitelist isnt a crippling price to pay, I'm pretty sure that if you wanted to play the game you'd have no trouble getting a one-time payment together. I would avoid monthly, though.

Also, I wouldn't imagine that something similar to SSH key-auth would be too hard to pull off. Clients would launch a simple client side program, login with their key/pw(which their $10 bought them) into that program, that would then authenticate them with the Discovery server and let them connect on any account they have, with a maximum of say... 2 at a time. It would also help do something about the constantly full server during the daytime and all the lolwutters who are here for no good reason. Is this a possibility? I'd elaborate more but I'm on my iPhone, kinda annoying to type.
*discovery adds pay to play*
Me: G'bye disco. Nice knowin ya.



If its a issue with the ISP, get a new ISP. I'm sure we can find one, and I mean, I'm sure someone can handle the disco server while we get a permenate installation up and running.

Never give up. We'll make it through but we need SUPPORT! and We need YOU! (cheezy recruiting ad XD)

signature goes here once its done!
Offline Zack
11-10-2009, 07:51 PM, (This post was last modified: 11-10-2009, 07:52 PM by Zack.)
#309
Member
Posts: 52
Threads: 1
Joined: Oct 2009

' Wrote:*discovery adds pay to play*
Me: G'bye disco. Nice knowin ya.
$5/$10 ain't that much... I spend $5.36 on Red Bull on Mondays and that's only for one day, $10 for... forever is nothing.

99 bugs in my Java Code, 99 bugs in my Code,
Fix one bug and compile again,
283 bugs in my Java Code.
 
Offline Fane
11-10-2009, 08:03 PM,
#310
Member
Posts: 39
Threads: 4
Joined: Nov 2009

I've read the thread & I don't belive it...I played this game for about 1 month ... you admins got to get it workin' it's a big commnuity... at this hour the server was full... I don't wanna start all over again on other servers...so please do whatever it takes to get it working (sorry my bad english)
 
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