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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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my solution to some of discoveries problems.

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Pages (3): « Previous 1 2 3 Next »
my solution to some of discoveries problems.
Offline Evan_
07-03-2010, 01:27 AM,
#11
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Posts: 1,472
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Joined: Dec 2009

I love you Beck. No, what I wanted to say was that I love the idea.

Connecticut, connecticut... There's disco of disco they say. There's always a free slot. Or conn dedicated vessels.

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Offline Elsdragon
07-03-2010, 01:29 AM,
#12
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Posts: 2,741
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How can you tell though? The results are the same if he deliberatly throws the fight, then if you win in self defence.

No longer a slave to the man!
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Offline Akura
07-03-2010, 01:37 AM,
#13
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Posts: 5,367
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Any kind of arranged combat with a friend? That would ruin your rep.

Accidently killing a friend with a mine or a Nova in a fray? Not fun.


Would only work for some, not worth the potential troubles.
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Offline atlantis2112
07-03-2010, 01:46 AM,
#14
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Posts: 1,350
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Joined: Apr 2009

How would this work for Freelancers? Freelancer IFF indicates no real affiliations, not an organized faction of Freelancers..
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Offline William Frederick Cody
07-03-2010, 01:51 AM,
#15
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Posts: 1,852
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Joined: Sep 2007

I like the idea. Of course, if you shoot someone with a faction ID, you should become more hostile to his faction.

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

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Offline Aphil
07-03-2010, 01:51 AM,
#16
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While this is a fantastic idea in theory, it's simply not practical. As others have pointed out, what if you accidentally kill an ally? What about faction training sessions. (We can't always go to Connecticut). It would eventually massacre your reputation. I applaud the idea but as I've stated, it's simply not practical.

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Offline darthbeck
07-03-2010, 02:01 AM,
#17
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Posts: 2,457
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' Wrote:Any kind of arranged combat with a friend? That would ruin your rep.

Accidently killing a friend with a mine or a Nova in a fray? Not fun.
Would only work for some, not worth the potential troubles.



It could be set it so that there is no penalty for killing ships of the same faction. same for killing ships in Connecticut, or however it ends up being implemented. We could even have an additional command to allow combatants, upon mutual agreement, could disable it for the fight. for example, let's say that you select your friend, type /training or something to the effect, and then they would get a FLhook message saying "<your shipname> wants to disable the killing penalty, type /accept to agree." after which it would disable the rep penalties for the next fight.

shooting people with a FL ID shouldn't damage your rep with freelancers, given that it's a generic ID.
' Wrote:How can you tell though? The results are the same if he deliberatly throws the fight, then if you win in self defence.

In the situations that most corporate ID's allow it, you'd be able to figure out if they were doing it intentionally. remember, 4 hour rule.

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline kuth
07-03-2010, 02:03 AM,
#18
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Posts: 1,201
Threads: 66
Joined: Sep 2009

So. I'll speak from my stand point as the main faction I play.

Zoners. I've encountered indie Corsairs that will pirate me when I am hauling goods to Crete. This is in direct violation of Corsair law. If I defended myself and won, my reputation with Corsairs would suffer when it should not. Since you know, if I reported it to the Elders they are likely to punish the indie for breaking their laws.

Yet if too many indie Corsairs do this to me, I end up having to pay for a bribe which ruins my other reputations just to continue the role play of my character?

Idea has its merit but would cause a ton of problems also. Perhaps it could be worked out though.

Lurker
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Offline darthbeck
07-03-2010, 02:48 AM,
#19
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Posts: 2,457
Threads: 112
Joined: Jan 2009

' Wrote:So. I'll speak from my stand point as the main faction I play.

Zoners. I've encountered indie Corsairs that will pirate me when I am hauling goods to Crete. This is in direct violation of Corsair law. If I defended myself and won, my reputation with Corsairs would suffer when it should not. Since you know, if I reported it to the Elders they are likely to punish the indie for breaking their laws.

Yet if too many indie Corsairs do this to me, I end up having to pay for a bribe which ruins my other reputations just to continue the role play of my character?

Idea has its merit but would cause a ton of problems also. Perhaps it could be worked out though.


What ship are they trying to pirate you in that you can kill them while flying?

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline Unseelie
07-03-2010, 02:51 AM,
#20
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Posts: 4,256
Threads: 235
Joined: Nov 2006

Training combat: there's such a thing as pulling out. Accidents: What if you blow up your own factions' depot? You get a bribe or run a mission.

Oh, bribes! Oh my god, there's already a simple way to up your rep...

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