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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Untagged Factions

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Untagged Factions
Offline mwerte
07-04-2010, 10:38 PM,
#71
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

' Wrote:how is the administration going to monitor activity?
Quite honestly, I don't care. I've never cared for the whole "you don't play a video game enough" position.


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Offline Exsiled_one
07-04-2010, 10:39 PM,
#72
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

why not?

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline Zelot
07-04-2010, 10:51 PM,
#73
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:Quite honestly, I don't care. I've never cared for the whole "you don't play a video game enough" position.



I agree, I didn't like when the admins instituted this whole "minimum activity level" thing, especially when they wont tell anyone exactly what the minimum criteria is.

Aside from that, I dont like the pressure being put on faction players to meet a time requirement when they dont know what it is.

I also don't think there has ever been a requirement for a faction to have a tag.


[Image: 13121_s.gif]  
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Offline teschy
07-04-2010, 11:00 PM,
#74
Member
Posts: 2,471
Threads: 24
Joined: Jan 2007

Well, what's your take on the 'one official faction per ID' thing? Surely activity checks have something to do with it. I think if you want to remove the activity-o-meter, you'll also have to remove the official status restrictions.
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Offline Irra
07-05-2010, 11:52 AM,
#75
Member
Posts: 1,329
Threads: 35
Joined: May 2008

Ugh.. this topic will turn ugly.

Just a thing.. I think, well It would be good, if you have faction and you don't want to have tag.. then instead of one char you have two one with and one without tag.. so If you want to go unnoticed and do what ever you wanted to do.. alone or as group.. log on tagless chars.

If you are about to do something that doesn't require stealth log on taged chars and Admins can monitor activity..

If you already don't have pile of chars from that faction that you can just rename without tag you can make new one and its easy.
It is not easy to create new char when it comes to invite-only faction because we need to find faction leader, admin and get them to rep us, beam us to bases.. and thats is only problem.. all other factions are fine if they want to do these things this way..

this is cool signature
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Offline ... kur nubėgo?
07-05-2010, 12:31 PM,
#76
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:I've had this argument with people on Skype in the past, and I still hold firm to my views. Official factions should bear a tag. I say this as a QCP player, who will be hunted to hell and back whenever I log in. A Bowex player, who will attract pirates from all over Sirius whichever route I take. Formerly a SCRA pilot, who... Well, self explanatory. I'd have benefited from detagging in all three cases, but I wouldn't have (even if I did have the choice).

You attract people around you. That is a nice thing. Not always, but still better than wondering around doing nothing.

Concerning our tag (sails).. as was be done just to be harder to orientate in the chat list. You won't count how much of us are online that easily, nor can keep a track on all sails ships. As a pirate you want to be less noticed sometimes.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline n00bl3t
07-05-2010, 01:57 PM,
#77
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Quite honestly, I don't care. I've never cared for the whole "you don't play a video game enough" position.

' Wrote:Well, what's your take on the 'one official faction per ID' thing? Surely activity checks have something to do with it. I think if you want to remove the activity-o-meter, you'll also have to remove the official status restrictions.

Money. These two posts would be it.

One official faction per ID is incessantly stupid.

However, failing activity, and denying someone else a spot to make a faction, or maintaining their "power" with little responsibility.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline ... kur nubėgo?
07-06-2010, 11:05 AM,
#78
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:One official faction per ID is incessantly stupid.

I must agree. Some factions have very wide rp possibilities. For example corsairs. Entire house (well small one, still house with it's traders, pirates, military, diplomats and such) is representend by 1 npc faction. But it doesn't cover everything.

I believe there is more factions like this, where official factions splits their parts of rp between each other to reflect npc faction the best.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline Exsiled_one
07-06-2010, 05:20 PM,
#79
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Corsairs would be better off with one clan ruling and you know it

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline Reacher
07-06-2010, 06:23 PM, (This post was last modified: 07-06-2010, 06:27 PM by Reacher.)
#80
Member
Posts: 893
Threads: 39
Joined: Oct 2009

' Wrote:Corsairs would be better off with one clan ruling and you know it

/signed

As would the GC and OC... *prepares to be lynched on skype*

Back to the topic: I thought there was a FL hook command that allowed the admins to track the unique ID's.... oh well. There are serious advantages to being untagged and as long as a faction uses skype and keeps an up to date roster there is no reason one shouldn't be allowed to operate tagless. If a faction goes tagless then perhaps another measure of faction activity can be devised. Say Message Dumps, monthly Roll Calls, etc.
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