in the years 817 / 818 A.S, many things changed
as leaders of each station would do, arranmore did it as the first one,
breaking with the republic, after weeks of fighting many other bases followed in the need
for a better future. in the eyes of the Separatists together with La tene it was needed to create a single governing body who could accept that there are differences between bases an therefor let the old clan system rise up again.
till the day of today the clans are still disorganised, but on their way to get organised. with Londonderry as their center of commerce and rest, the molly council's future is bright.
General Diplomacy
in the light of the clan system, each clan may push its own diplomacy, that what bounds us
is our deeply rooted hate towards the corsair nation and the treacherous work of BMM.
-Allied-
Molly clans
Red Hessians
Liberty Rogues/Rouges
-Friendly-
Unioners
LWB
SCRA
-Neutral/Unfriendly-
Outcasts
Zoners in general
NLH / Gaians in general
-Hostile-
Corsairs
Slavers
Bounty Hunters
Known Clans and their respective ZOI
Molly Separatists, MC|MS].
Based from Lisburn Rock and the Molly destroyer in NL
Operates in Bretonia and border systems.
La Tene, MC|LT]
Based in Newcastle
Operates from Newcastle and Londonderry
Molly Mining Company, MC|MMC]
Based in Dublin in co-op with Garda and Knights of the Old Gaurd
Operates primarily in dublin
Knights of the Old Gaurd, MC|OG]
Based in Dublin, in co-op with MMC and Garda
Operates in Bretonia and border systems
Code of Conduct
"All mollys whether they are in clans or not should follow these guidelines"
1. Do not shoot at mollys, Except in self-defence.
2. Dublin can't be free with corsairs, indians and other pirate scum flying around.
3. Drink at Arranmore are free for Mollys and mollys only.
4. The council decides what to do with diplomacy and deals if it affects all clans and for those witouth a clan.
5. Each clan may set its own diplomacy for each own base of operations, however it may not be in violation with the set course by the council,
7. New clans may be formed with permission from the council, this also counts for base claims.
8. Clans may form relations with each other, it be wise to conclude that with the rest of the council.
All Molly owned bases are restricted for non-Mollys. with the exception of those listed as allied or below.
any individual or group wanting to dock or do bussines with the mollys
must request their docking rights before docking on any of the bases bellow.
you can obtain it here
- Arranmore - Operated by: Garda, MMC and Knights of the Old Gaurd.
- Rights given to individuals -
Roger Claymore (+associates)
S/V_Zion
- Rights given to groups -
.:j:. Junker congress ships
The Vagrant Raiders
5 fuly Kitted Molly VHF's
1 Molly GB
-------------------------------------------------------- \CS\
Exact Technology Granted: Use of all Molly weaponry.
-------------------------------------------------------- LIberty Rogues LR-
Exact Technology Granted: Use of any Molly weaponry, excluding Saoirses. Use of Rogue Cruiser Turrets.
-------------------------------------------------------- LWB|
Exact Technology Granted: Use of Trefoils. Use of 2 Werewolves.
-------------------------------------------------------- Red Hessian Army [RHA]
Exact Technology Granted: Use of 2 Barghests.
-------------------------------------------------------- Hellfire Legion [HF]
Exact Ship Name: [HF]-HFD-Iblis
Exact Technology Granted: Scylla Destroyer
-------------------------------------------------------- The Joker and his Thugs
Exact Technology Granted:
Use of Molly weaponry
Use of 1 Scylla (The.Joker)
Use of 1 Pirate Gunboat
Use of 2 Werewolves
Use of 2 Barghests
--------------------------------------------------------
This is basically a faction information post.
The MC, and the clans involved, are becoming more active and organised again and this is part of the overall push.
Anyone and everyone is welcome to get involved, we just ask that folks respect that people have time issues sometimes.
The only problem is that there is no clear diplomatic relations with the Bretonians and this is a bomb witch can blast this very good attempt of organising the molly players.
Situation:
Molly A escorts and protects BMM miner in the field for a fee, he is acting like lawful escort,he is shooting corsairs and dont commit crimes according to bretonian law.
Molly B come to rob the escorted by A BMM miner....
Since when one Molly IDed player cannot shoot other Molly IDed player there is a big confusion and problems connected with the whole issue.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
It is quite confusing, partly intentionally.
The idea is that each of the clans has their own diplomacy.
La Tene have no intention of blowing up Bretonian vessels.
Molly Seperatists might blast the bejesus out of every single Shire they see.
Other Mollys are free to make up their mind themselves.
Bretonia can come forward and make agreements with the clans, or with the Council as a whole, but it only applies to those independents who want to roll with it.
No one can stop an independent Molly who just wants to pirate everyone and kill Corsairs, since that is what the Molly's started as in 4.85.
Untill any treaties are signed, La Tene are staying neutral to most.
Mike will no doubt be able to clarify the Seperatists' position soon.