How do you use it? Do you change weapons to the rocket gun so you get the crosshair? Or do you "dumbfire"?
Also I would like to see a lower firing rate balanced by higher damage pr. shot - it sucks badly to go on a grand gamma raid only to run out of rockets 30 seconds after arrival...
Thanks for the tip. And yeah you are probably right about the fire rate, its just someone told me that there is an maximum of 70 units of ammunition in Freelancer that cant be circumvented - I was thinking of a way to stretch those 70 rockets so you wont run out so super fast, which is a problem when you have to do a bit of travelling to find your targets. Oh well, can't have it all.
' Wrote:Thanks for the tip. And yeah you are probably right about the fire rate, its just someone told me that there is an maximum of 70 units of ammunition in Freelancer that cant be circumvented - I was thinking of a way to stretch those 70 rockets so you wont run out so super fast, which is a problem when you have to do a bit of travelling to find your targets. Oh well, can't have it all.
I have seen many freelancer mods with more then 70 ammo. Perfectly doable. Even seen ammo take up cargo space at 10 rounds per slot.
But yeah giving it more ammo would make it OP.
I would say the rocket gun is very powerful. If you catch a snub being a little lazy with it dodging you can destroy them with such a small burst they wont know what hit them. Against gunboats it is a fairly good weapon, if the gunboat is consciously dodging then it might be able to avoid most of the shots, but if you catch it a long burst can take a very noticeable chunk out of one. Against bigger ships that don't have much chance to dodge you can still take a good chunk out of their health but your Snac would probably be a better idea.
I've observed a bomber take a chunk out of a big cap with them but didn't take part in that fight. I have fought a bomber with 4 rocket guns equipped in a rogue gb and in a snub. If I wasn't very careful I got royally pwned every time, but if I could outlive his ammo his only weapon was a snac and with just that alone it was much less threatening. All of my experience against them is in relatively short fights against one or two. Obviously if fighting drags on too long your rocket gun will run out of ammo and become a pretty hood ornament.
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Be powerful,
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Just for the record: The rocket "pod" is basically a gun type weapon with limited ammo and abyssimal accurary. Every shot has a random deviation of 0 to 0.3 radials on the X and Y axis if I'm not misstaken. The damage is high however, and impact damage. The "rockets" do not do explosive damage.
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From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
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