1. 1 shot instakills on all vanilla fighters (sabre, titan, eagle, guardian, wrath, templar, chimaera, nepthys+)
2. 2-3 hits would blow guns from all fighters/bombers
a) can't up Sunslayer damage much more else it will instakill all HFs and even some VHFs, now it instakills only LFs
b) if Sunslayer has same tracking and same engine as Starkiller while it does more damage, why would you use Starkiller?
=> looking for opinions here, how to make Sunslayer alternative while not better in everything?
Idea now was that Sunslayer should be anti-bomber while Starkiller is anti-fighter, but bombers are now so easily killed by fighters anyway, so there isn't much need for those.
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Off course the main problem of torpedoes as well as missile is lag. Use them on server with smaller load and they are uber. Lag makes Starkiller miss and exaggerates the delay on Sunslayer.
Currently torps are very good choice only on LFs with torp slots (only Loki in 4.85) and on HFs as they enable them to engage VHFs 1vs1, something they are kinda weakest at. Because with good flying it is possible to fire the torp even before the other guy finished turning and since they use little to no energy it's possible to do that at any opportunity that comes. Again this is only true with low lag. At the same time mini razor gets "better" with more lag cause you can hit ships that freeze in one place for a short time.
To preserve balance in ship-to-ship combat, obviously damage must remain as it is.
I would suggest a new role for the fighter torpedo - LONG RANGE MISSILE.
Long range Up to 4-5K. Could be used to attack a fleeing enemy, or stand off weapon, or an initial attempt to damage the enemy before closing with guns. The range allows time for the torpedo to pick up speed.
Low acceleration. This is important to ensure the improved flight dynamics of a torpedo dont get abused in close range encounters. A torpedo should operate pretty much as it does now when up close.
High top speed. A torpedo can fly out slowly as normal. But after some distance it can get faster and faster - as good as a normal fighter missile. This means the torpedo is more effective at longer ranges.
Wide tracking radius A torpedo fired out slow could miss a target, then turn around and have another go before it self destructs.
As a long range fighter weapon - torpedoes could fill a combat niche all of their own with the above changes.
' Wrote:To preserve balance in ship-to-ship combat, obviously damage must remain as it is.
I would suggest a new role for the fighter torpedo - LONG RANGE MISSILE.
Long range Up to 4-5K. Could be used to attack a fleeing enemy, or stand off weapon, or an initial attempt to damage the enemy before closing with guns. The range allows time for the torpedo to pick up speed.
Low acceleration. This is important to ensure the improved flight dynamics of a torpedo dont get abused in close range encounters. A torpedo should operate pretty much as it does now when up close.
High top speed. A torpedo can fly out slowly as normal. But after some distance it can get faster and faster - as good as a normal fighter missile. This means the torpedo is more effective at longer ranges.
Wide tracking radius A torpedo fired out slow could miss a target, then turn around and have another go before it self destructs.
As a long range fighter weapon - torpedoes could fill a combat niche all of their own with the above changes.
Now this would be interesting...I like the concept.
' Wrote:To preserve balance in ship-to-ship combat, obviously damage must remain as it is.
I would suggest a new role for the fighter torpedo - LONG RANGE MISSILE.
Long range Up to 4-5K. Could be used to attack a fleeing enemy, or stand off weapon, or an initial attempt to damage the enemy before closing with guns. The range allows time for the torpedo to pick up speed.
Low acceleration. This is important to ensure the improved flight dynamics of a torpedo dont get abused in close range encounters. A torpedo should operate pretty much as it does now when up close.
High top speed. A torpedo can fly out slowly as normal. But after some distance it can get faster and faster - as good as a normal fighter missile. This means the torpedo is more effective at longer ranges.
Wide tracking radius A torpedo fired out slow could miss a target, then turn around and have another go before it self destructs.
As a long range fighter weapon - torpedoes could fill a combat niche all of their own with the above changes.
Useless concept. You have that "incoming torpedo" anyway. Everyone will know that something is coming for them. Add the long range thing and the guy has plenty of time to laugh at your launched nuisense.
' Wrote:Useless concept. You have that "incoming torpedo" anyway. Everyone will know that something is coming for them. Add the long range thing and the guy has plenty of time to laugh at your launched nuisense.
Also, you don't start engagment from 4 K.
Then you have never used cruiser missiles.........