' Wrote:on the matter of permadeaths ( obviously , cause its the hot topic now )...
what CAN be done - which is less draconic and also in the same mold....
..... SRPed ships could cost 10 times MORE to repair - that can be done. ... so when your osiris dies, it will cost you around 2.000.000 credits to repair it. - when you have an ID that is red to the osiris battleship - it will cost you ... yes, you guessed it... 20.000.000 credits.
now - 10 times more is quite a lot of money - but its not permadeath
now - SRP ppl will counter that by saying : i contribute a lot more by applying cutting edge roleplay - only now i cannot do it anymore, cause i have to trade to keep the balance.
( that argument was forewarded by the factions in 4.84 ... when it was suggested to make battleships have a RISK to get damaged in an uncontrolled jumphole ( as opposed to a controlled gateway ) )
personally - i think ... SRPs are necessary on an individual basis... and yes - i have no problem with the ships simply costing 10 times more to repair. - if you die that much that you get poor - your RP needs some adjustment anyway... unless your special RP is to be the sirius-wide punching bag.
This is the kind of in game mechanism which might address the real issue surrounding SRPs.
' Wrote:What if I wanted to make a Rheinland penal batallion comprised of former Kusari criminals with captured Magma Hammers and repaired Black Dragons to pirate those Interspace ships?
If your story was rational and you answered the ooc questions such as "how will this benefit the community," "how will others enjoy roleplaying with your character" then sure, go ahead.
Feelin' the hate already . . . I think I will stop suggesting things for a while.
' Wrote:This is the kind of in game mechanism which might address the real issue surrounding SRPs.
edit: Except you can suicide to avoid repairing.
[font=Agency FB]I believe what Jinx meant was that the ammo, bot and bat re-stock would cost as much... when your ship dies, you have no repair anyway.
Ingenious, don't spark any flames please.
"What if I wanted to make a Rheinland penal batallion comprised of former Kusari criminals with captured Magma Hammers and repaired Black Dragons to pirate those Interspace ships?"
Really? That's a little bit extreme for an example, don't you think? Even RepEx has a private, RepEx ID'd and IFF'd security wing, why would they want to disband this only to pay buttloads to a merc company for protection? When they could just get a gunboat or two and increase their protection potential quite a lot.
Athenian, if you want to know, the kind of SRP I'd like to have? I'll put it right here.
1. RepEx Colossus with an AI ID (1,400 more cargo space, and fits its roleplay)
2. Researcher ID/Freelancer IFF Umbrage Cruiser (yes, you read it right, a Researcher, who would carry all the gazillion risks of being seen in tech that was responsible for so many deaths)
3. Freelancer/Merc ID/Freelancer IFF Thresher Cruiser (for many reasons which I'm too lazy to put down right now)
Is that too extreme? And if so, in what way? Afaik, the only thing that can be used to gain an upper hand in PVP is the Thresher example, and that's not really too much of an advantage really. The Umbrage Researcher is more powerful 'cause rarely will someone be stupid enough to attack a cruiser who can defend himself, but can't be used for pvp abuse due to the Researcher ID limitations. Colossus with AI ID? Only because I roleplayed it for a long time, a Colossus fully automated and controlled by an AI named Skrymir.
Sucks to be a weight on the wrong side of the brilliance-insanity scale.
' Wrote:If your story was rational and you answered the ooc questions such as "how will this benefit the community," "how will others enjoy roleplaying with your character" then sure, go ahead.
Feelin' the hate already . . . I think I will stop suggesting things for a while.
How will this benefit the community?
The same as Interspace's gunboat escort division. It will make things "interesting". Space will be more dangerous for some people, less for others. What else could it possibly achieve?
How will others enjoy roleplaying with my character?
They probably won't enjoy dying, even if it is part of the roleplay experience.
Whether or not a good idea should translate into what your character flies in space in this game is a different matter.
Hate? Because I disagree with you, you assume it is based on hate? You have me wrong. I simply illustrated that for many ideas there are already alternative routes that are legal within the rules and doesn't require a committe to adjudicate on the qulity of roleplay stories.
Flak 88 has a when you die, 5% equipment cost is taken from your credits (or something along those lines)
Quote:Death Penalties - approximately 5% of your total equipment and ship worth (NOT bank account) is subtracted from your account when you die - if you can't pay your fines, random amounts of equipment will be confiscated from your ship. To put it another way, this is equivalent to paying a full on-base repair bill when you die, in an effort to make retreating from battle more cost-effective than just dieing on the field.
' Wrote:1. RepEx Colossus with an AI ID (1,400 more cargo space, and fits its roleplay)
2. Researcher ID/Freelancer IFF Umbrage Cruiser (yes, you read it right, a Researcher, who would carry all the gazillion risks of being seen in tech that was responsible for so many deaths)
3. Freelancer/Merc ID/Freelancer IFF Thresher Cruiser (for many reasons which I'm too lazy to put down right now)
1 Is more money per hour based. Use Behemoth.
2 Is ok- why not.Anyway nobody will pew pew researchers for nothing. At least if you are not gonna pew pew them/make anybody to attack you.
3 Is PvP based. You can get BHG GB with proper RP. Why you need a capital ship?
My humble understanding.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:1 Is more money per hour based. Use Behemoth.
2 Is ok- why not.Anyway nobody will pew pew researchers for nothing. At least if you are not gonna pew pew them/make anybody to attack you.
3 Is PvP based. You can get BHG GB with proper RP. Why you need a capital ship?
My humble understanding.
[font=Agency FB][color=#FFFFFF]1. Restricts me even more than my RepEx ID. With AI ID I can't attack ANYONE except in self-defense, which is nonexistent with that elephant of a ship. I only wanted AI ID over RepEx ID to illustrate the fact it's an AI working for RepEx, not an actual person. In addition, I can't use a Behemoth due to the fact Skrymir is huge (hardware-wise) and takes up much of the Colossus' cockpit, it just wouldn't fit in a Behemoth. Basically, it would be a small step down, and a bit more customization, since with the RepEx ID I can still trade with the 5k.
2. Thanks.[Small edit: Only want the Umbrage (or Huntress, as you wish) for its SEXY looks. It totally looks uber high tech-ish and something of a researcher's wet dream.]
[Edit edit: I'm willing to even be limited to gunboat or transport turrets on it. Honestly. I can't care less for its PVP potential.]
3. I'd like a capital ship because I already have a story behind the said ship, and I doubt a crew of 74 men (which all have their names and roles, mind you) could fit on a Bottlenose or Orca.
Sucks to be a weight on the wrong side of the brilliance-insanity scale.
' Wrote:How will this benefit the community?
The same as Interspace's gunboat escort division. It will make things "interesting". Space will be more dangerous for some people, less for others. What else could it possibly achieve?
I don't know. That particular example didn't have any real benefit to the community, and neither did my IC Gunboats example, which was a deliberately poor example.
' Wrote:How will others enjoy roleplaying with my character?
They probably won't enjoy dying, even if it is part of the roleplay experience.
Exactly. If others gain nothing from interacting with the SRP other than death, it's clearly a poor choice.
Maybe have SRPs require a reasonable expiration date. That way, the player can work in an RP event where the character dies, within his expiration date. In any case, after that date, the char is deleted.
' Wrote:Whether or not a good idea should translate into what your character flies in space in this game is a different matter.
Yes.
' Wrote:Hate? Because I disagree with you, you assume it is based on hate? You have me wrong. I simply illustrated that for many ideas there are already alternative routes that are legal within the rules and doesn't require a committe to adjudicate on the qulity of roleplay stories.
No, that wasn't directed at you. Whenever anyone here proposes change, there is hate. Not from you, necessarily, but in general, there is hate. Steps should be taken to address the hate that occurs on these boards over what one would imagine to be impersonal, objective issues.
Quote:2. Researcher ID/Freelancer IFF Umbrage Cruiser (yes, you read it right, a Researcher, who would carry all the gazillion risks of being seen in tech that was responsible for so many deaths)
Would you fly it without guns too ?
Quote:3. Freelancer/Merc ID/Freelancer IFF Thresher Cruiser (for many reasons which I'm too lazy to put down right now)
This is basic example why SRP's are ridiculous , you can write fairy tale about getting it. But you could have played a lone bounty hunter captain role all this time.