(04-01-2022, 07:54 PM)Wesker Wrote: Respectfully please end OFLs.
Strange comment given that only a handful have failed this quarter no?
There's many, many less official factions than there used to be, and we lost many over the last 12 months.
There's no reason for the activity check anymore. Besides the couple of factions that love to interact with themselves and only themselves, there's no one to interact with. There's nothing to do but 72 hours of waiting for someone to log on to shoot or type words at you.
I'm honestly amazed that the story devs can tell players to suck a fat one when wanting to be involved in the story, then drop a story update, then do zero legwork in the form of events, leaving it up to the players to make events. As far as I can tell there has not been a single staff event since the Liberty story update, and this is after being told they think players are trash, and it should be left up to them.
If you're going to take charge of the story, maybe you should make sure there's something for us to do after the fact. Are there even contested zones in Liberty that pay out factions for killing each other? Is there any reason for us to log on, since any stories related to our characters and factions hold no agency, and there's no reward for PVPing?
The 3 days of activity are entirely arbitrary now and no longer reflect the status of the server. How old is the quarterly check now? Ten years? Twelve? Of all of the things changed, this one is one of the most dated things that hasn't been updated.
Lol that one is true. Since there's no normalized process anymore random buddies of story devs have way more knowledge and sway over story than OFs. It's more or less pointless to be an Official Faction if you want to influence story and systems.
When [RM] got taken out entire Sigma lines from ID and GMG rep got changed from -0.7 to NO LESS THAN -0.3, which even Navy and LSF don't have, the HC wasn't even consulted. Attempts to rectify were ignored completely. Activity potential was killed for the faction.
Or the Gaian event - one side had buddies on dev team, influenced it and knew it was happening well in advance and the other two including one OF had no idea a canon influencing event they got used for will even be happening before it started, much less asked what they thought about it. Navy Ofs had no idea there would be an invasion to Kansas/Vespucci and leaders were not contacted whatsoever.
Being an OF has little to no impact on whether you can influence story or not.
EDIT: Sub forum, perks etc. are still worth it, something to fight for, we'd log way less on less played factions and so would you if the 3 days are removed. But going for OF to influence story, or in many cases even control your own faction's rephacks hasn't been a thing since DWG got disbanded.
Many of my opinions around disco and its traits like the official faction system revolve around nostalgia and some sort of disco conservatism. It might not have needed a change a few years ago and if we still had the sort of activity we used to, that would still be the case but it just isn't.
It's very unpleasant to embrace something new but I agree with the people here that this system is probably at a point where it needs changing.
First, it is strange that no one proposes their own system, but everyone talks about the old age of the present one. I mean, guys, if you want progress, invest in it. Because it's you who doesn't like it, not the developers, so solving the problem shouldn't end up in simple outrage where you don't even provide approximate options on how exactly you can fix the situation.
Secondly, here's my idea, albeit a small one, but why not: link faction activity to the number of people in them. The more people, the more activity requirements. That is, if a faction has 20 people - their online for 3 months should match the faction with 20 people.
Tracking people can be done through reports from the leaders of these factions, and any attempt to lie (exactly the discovery of such) - severely punished up to deprivation of official status.
User was banned for: Mr.Mike
Time left: (Permanent)
(04-02-2022, 05:11 PM)Battlegroup Veracruz Wrote: First, it is strange that no one proposes their own system, but everyone talks about the old age of the present one. I mean, guys, if you want progress, invest in it. Because it's you who doesn't like it, not the developers, so solving the problem shouldn't end up in simple outrage where you don't even provide approximate options on how exactly you can fix the situation.
Thing is, many solutions for many problems have already been presented to many staff members/staffs many times, but the experience was that if you're lucky enough to not just be completely ignored by them, you'll get basically this answer:
(04-02-2022, 05:11 PM)Battlegroup Veracruz Wrote: First, it is strange that no one proposes their own system
Because it's pointless to do so. If you aren't currently best buds with the staff, your suggestion will never see the light of day, and the staff will take the opportunity to say that they're the ones who know best.
Running after OF is fun, but keeping it is not. Nothing changes, really. You can fill up some transport with ore faster a bit. You can't let every member fly a BS, so he uses his indie to do so. You have 100% with some ship, that would have 90% otherwise. It was all made to make just a slight impact on the gameplay.
What was really funny we lost with skype/discord groups. We didn't know who was logged when factions started, but if we saw our faction listed at players list - we logged into unknown.
Communications changed a lot, but OF concept stayed the same. There were world wars IRL when communications changed and other things stayed the same.
(04-02-2022, 05:11 PM)Battlegroup Veracruz Wrote: First, it is strange that no one proposes their own system, but everyone talks about the old age of the present one. I mean, guys, if you want progress, invest in it. Because it's you who doesn't like it, not the developers, so solving the problem shouldn't end up in simple outrage where you don't even provide approximate options on how exactly you can fix the situation.
I proposed an excellent system for keeping factions active and ensuring actual fairness, which would all unfold out in the open. I dropped a link here lastnight but it's since been deleted! Not much changes around here it seems, I can't believe how petty some people can be. It's because people like that run things here this mod has only ever seen decline. Since I assume they considered my post off topic, yet I don't know why, I guess I can't drop a link here. To me, some here have often appeared desparate to kill off any notion that there is more we could do here by far. So, my suggestions were not only dismissed, buried, rejected and heckled, discussion of it gets deleted. That's why there's never any change to the mod, but decline. A terrible shame too, IMO if normal people had ever got control of this place, it would never have gone the way it has.
Considering the low numbers of active players, a consideration for remaining official could be to determine what kind of RP presence they have on the forums. Particularly, RP interaction with other factions, official or otherwise.
Low numbers of players make in game interactions scarce, lowering the desire for logging in game. By allowing an RP presence on the forums to qualify an official faction to remain official, it may increase desire for that faction to continue as well as generate RP opportunities between factions. This, hopefully, would bleed into RP encounters in game. A nice circular pattern.