What about the gun dps idea that I have? Less dps for fighters- they could not be so effective versus caps and transports but more projective speed so you can hit more often and reduce the dodging effect?
Actually the currnet rules are fine- there are a plenty of ways to do instant kills- mines, missiles razors snacs, torpedoes and they do work well. And I see nothing wrong if organised groups of people use different tactics to win, after all tacics and player skill should be the two points that are needed for balance- not only the player skill.
My concerns about the proposed change is that there are two types of PvPers in disco-
1. The ones with the bad/average aim like me- I can still kill stuff but my aim is not perfect- I can easy kill 3-4 newbies alone but I cannot beat any of the let say 10-20 top PvPers in disco, I would say that 95% of the players around have my skills or a little worst/better then mine.
2. The ones with the good aim- they just do more dps in the same amount of time, if we exclude dodging and ship handling as factor - because they are easy to learn over time but look only on the aiming skills- you cannot make your reflexes better. Don't get me wrong I am np to get killed by better then me but it does not mean that the balance should be in favour of the few who have been born with good reflexes and have good aim.
So you should balance the fights in favour of the 90% of the people because Sabre with 20 bots in skilful hands is as effective as Sabre with 66 bots- this does not count for the rest 90% of the server population.
So my proposal is to make hitting easier except of reducing the whole hull amount. Because I can grantee you that good PvPer with Sabre with 20 bots will kill 5 sabres with 20 bots alone but wont be able to do so if they all have 66 bots. Now imagine if you put those people together-4 5 of them in group fight - the other side would never have chance to win actually, and yes the pro PvPers do play mostly in 3-4 factions all together right now.
I know because even now I have won 2 vs 7 together with someone who just don't miss till I dodge the fire even that I am not that good dodger.
Same with the bombers- I notice it is damn easy to razor barghests and pretorians even thors- but razoring roc or FA bomber / RM bomber is hard task, same with killing it with cap ship. Why the currnet BS solaris are damn effective and good? Because they have good refire rate and extreme good projective speed, you cannot say the same for the cruiser solaris for example, projective speed compensate for the aiming skills.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)