' Wrote:I would say that cruiser escorted by 1 fighter should be able to survive enough under the attack of fighter and bomber till his escort eliminate the bomber, even full solaris cruiser have problem with that, so yes fighters do a way too much dmg to the caps and a way to less dmg to the bombers- the fix is really easy- reduce the fighters dps and increase their projective speed. It is not normal in big fight one bomber to have more worth then one cruiser and to be able to do more damage then it.
orly? And by what messure players in big ships should have better opportunities to survive longer than those who prefer to go with snubcrafts? From what you are arising this supremacy issue of one side of players compared to others?
Anyway. A bomber and fighter to take out a cruisser and a fighter ... should be aces at what they are doing. It's not something what happens every day. While of course some hardcore pvp guys will engage in such battles and might win. Becouse it's challanging and fun. But that doesn't mean it happens on regular basis as you tried to portrait in your post and not by meaningless shieldrunning either.
Quote:Also what sucks in Disco is that Fighter to Fighter Combat is unbalanced, when a Titan (slow turning heavy ship) with refire 2.0 Codenames can pwn a Eagle(fast turning vhf) with refire 4 weapons then you know there is something wrong.
1) eagle is a civilian generic ship.
2) it has potencial but if you can't use it properly it's not the fault of balance.
Yes it is possible to counter manouver eagle in a titan if titan guy knows what he is doing. And what's wrong with it?