Rename certificates were sold on major capital planets, one needed to buy it, then catch up admin in order to manually rename his ship for him.
There was no ship sales command set, the best way to share/sell ships was to keep each single ship on single account.
MIner IDs were not rephacked but allowed to pirat other Miners.
Dusty made troll group flying Miner IDed BIg Dragoons pirating the shit out of nub Penny Silver Ore miners.
Snac/Inferno 4 Codes barghest was scary ship. SNAC/Inferno bomber combos were op because they were short simultaneously and due to the better speed of the Inferno if both hit fighters got instant killed even on full hull and shield, and this was after the double nova bombers from 4.84 that were even more OP. Inferno on heavy bomber was taking so little energy that it could be enabled among the 4 codes group and shot on refire rate speed, same story for the codes. Double razor bombers were inferior compared with SNAC/Inferno bombers.
Smuggling was actually profitable and fun, there were big Alpha-New York smuggling convoys protected by cruiser and fighter escorts, killing the navy protecting the Planet was the way to deliver the Cardi.
Not skilled 4.85 Solaris/Razor/Missile Osiris were able to kill 4-6 fighters/bombers alone.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)