Lets say hypothetically group of players make Discovery spin-off test server.
Sever with different PvP balance and different trading system.
In general many people does not agree with the the ways that official sever works.
Huge part of the community does not approve the current balance situation/development of the mod, every day there are many topics showing this.
I personally am quite bored to post in the balance topics looking for reason and idea behind some strange decisions that work against the mod future.
The only reason that many players still play in the official server is because it is the only sever that is half populated. This problems in the community created hackers and other people that sabotage the whole server and divide the playerbase. At the same time the said unhappy people done nothing during the years to create their own better in their eyes server.
On the other side the current Dev team is understaffed but at the same time they does not actively recruit people. Those two things are self excluding paradox for me.
So we got in general 3 groups of players:
- 50% the one that left- about the half of the active players if we look the statistics
- 25% that agree with the current development of the mod
- 25% that does not agree with the current development of the mod
The Idea and the RP story of Discovery are quite good, but they need some fine-tuning and different type of balance that allows different type of gameplay.
So my questions would be about the ownership of the mod and about the ownership of the assets, how much of the content different servers are allowed to change?
Are the current Devs interested in creating alternative forms of PvP/Trading Balance for test purposes?
Are the current Devs willing to share more Development information that would speed up the process such as tutorials and similar?
I see a lot of small spin-offs created in the different servers but I never saw some different guns or ships in one for example or something done on proper level.
Is anyone interested at all of creating such test spin-off or most of the people have ideas and opinions but does not have the time/will/skills to change the situation? Because my impressions shows exactly this.
The purpose of this idea is to invest the lost energy in posting in various development topics without any visible effect and to try to create working balance (PvP and trading)
RP storyline is debatable and everyone have its own opinion and should be kept separated from the PvP/Trading balance.
So people would be able to put it on their own servers or even if the owners of the official server want to implement it they would be able to do so. I saw such packages in Total War series mods mostly called "Realism Mod".
Under Add-ons I understand that:
As add-on I mean if I and bunch of other players want for example to create POB based MK2 transport guns:
- that need a lot of different resources to be built
- that have better stats then the normal transport guns
- they take a lot of cargo
- are lost upon death
- the said guns have proper infocards/modells
- the said guns are ready to implement in the server via auto updater without any bugs
Then community approves the said guns, then the balance team check on them and fine-tune them not to be OP then the said guns should be implemented by the auto- updater without waiting 2 years for new mod version, without waiting for the balance team 8 months to check on them etc.
To sum it up: More open development where the current mod owners and devs create rule based mechanism that allows the community to create mod content (read equipment and ships) that could be added quickly to the mod while they control the authority over the final balance and the RP story.
Community based development that works on tutorials and support from the people that have more experience in creating content instead of closed dev forums without any public open option from the community to participate in creating of the content. Community approval of the add-on via faction leader/moderator/admin vote where the faction leader,/SiC vote counts as 1 , the mod vote counts as 2 and admin vote counts as 5
What do you think about it?
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)