(09-26-2013, 12:59 PM)evanz Wrote: most traders know the outcome when meeting a hostile,
Ok. What if the trader does not know the outcome?
What if the trader have the chance to fight back and win versus the pirate if he decides to travel with 2/3 less cargo?
What if the blue msg is not so easy to get but at the same time quite costly for the one that dies?
That is what I mean under dull gameplay where one can predict what would happen after scanning someone else.
The gameplay could be quite dynamic and quite different actually if small changes are implemented. I wont go in detail here because it is not the purpose of the topic, I would rather ask you what you ideally expect from pirate trader encounter?
- to win on 100% as pirate?
- to win on 100% as trader? (sadly 4.87 case)
- unknown result due to variety of factors:
- skill
- specific equipment- you decide to loose 2/3 of your cargo in order to risk getting POB guns( taking a lot of cargo, packing a lot of punch and lost if you die) or you invested in fuel using POB-made scanner that scans the pirate at 8k so you can run away before he catches you?
- system type- you manage to hide in the nebula near you or the rocks prevent the pirate to use capitals
- specific ship loadouts- you decided to mount your anti-gb shield but you get attacked by bomber?
- same story for the pirate/policeman etc..
I hope you catch my line of thoughts now, note that all of those is quite possible with the mod assets available now.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)