The cost of dieing could be a lot higher, especially in capital ship so people would think twice before going for such type of revenge kill.
As add-on I mean if I and bunch of other players want for example to create POB based MK2 transport guns:
- that need a lot of different resources to be built
- that have better stats then the normal transport guns
- they take a lot of cargo
- are lost upon death
- the said guns have proper infocards/modells
- the said guns are ready to implement in the server via auto updater without any bugs
Then community approves the said guns, then the balance team check on them and fine-tune them not to be OP then the said guns should be implemented by the auto- updater without waiting 2 years for new mod version, without waiting for the balance team 8 months to check on them etc.
To sum it up:
More open development where the current mod owners and devs create rule based mechanism that allows the community to create mod content (read equipment and ships) that could be added quickly to the mod while they control the authority over the final balance and the RP story.
Community based development that works on tutorials and support from the people that have more experience in creating content instead of closed dev forums without any public open option from the community to participate in creating of the content.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)