Even if it is a bit too late now I would toss some suggestions.
1: Another system layout. I had one long post about it in 4.87 map presentation, too lazy to dig it.
2: Server wipe and economy of loss implementation. Ship loss cost credit penalty. Massdrivers economy plug in implemented with flat nerf of 80% of the current incomes while keeping only several routes with good yield. Same for mining only 3-5 good spots the others should bring 1k per unit max.
Long discussed with ton of info. If you care search.
3: Official factions buffed big time. Find Del`s topic about it if you want more info.
4: Proper ship PvP balance that gives upper hand to factions. Shield based balance. Explained 1000 times use search if you wish.
5: Revert plug-ins and hacks to 4.85 switch on one in time till you sort what makes the game to lag and fix it.
This would make disco fun and interesting to play.
In order to happen you need huge dev team that is not full of biased jokes with no idea for in-game reality like the current one.
The single realistic way to have the said huge team is to open up the dev forums, to have the current experienced devs writing tutorials and monitoring the quality control only.
All of the above changes should be voted by the official faction leaders and members and implemented by them as well in huge community based development effort.
If we have 50 people that are willing to grind all could be fixed in 3 months.
It just requires good project management and people willing to work for it for free.
Right now even if we still have enough players that are willing to dedicate some time to help the mod there is no such option.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)