(05-06-2014, 09:46 PM)Tal Wrote: I don't think you understand.
The reason why BS scanners are OP is because people are using them to deliberately avoid player interactions. No scouts exist anymore, no pirates want to pirate because the scumbag will just run off with his 25k scanner range.
I understand perfectly, and feel the same that you all do not understand that this is not a rampant problem and its not the end of the world (cancer as its been referred to, CANCER). There are ways to get around that sometimes, and yes, sometimes you can't. The trader sunk the money into it to start evading pirates better. That was the point. They worked for it. Raise the value of them now maybe? Sure. When you say 'avoid player interaction' it sounds like you're really hiding behind a term that means 'avoiding getting pirated by me' because piracy is not the only form of player interaction. Not every transport uses these scanners, and having them doesn't always ensure you will succeed, especially against skilled and knowledgeable players. It can't be OP to try to trade successfully without being pirated.
I still don't understand why a vet pirate in any ship vs a vet trader couldn't both have a 25k scanner they worked to buy, for the 250 mil, and be on even playing fields. The trader having it makes it easier to evade, the pirate having it makes it easier to track. It was fair. The nerf removed snubs from the picture. Again, even I have ceded that's fair enough of a compromise (even though I still opposed it) for those who wanted the nerf. Going any further with it is just useless. Limiting transports to the worst scanners would just kill the trading experience. It would finally strip it down to mandatory 'work' needed to make money for other chars, reducing trading to nothing but grind.