(03-26-2015, 08:48 AM)aerelm Wrote: What the last attempt at removing ID items from roleplay environment involved was not "a fictious entity" to replace the ID item, but an "actually interact with people and roleplay it out" guideline, with that "pilot ID" provided as a mere example of one of the many RP possibilities one could explore when dealing with any hypothetical character.
You are expecting too much of the players, especially newbies. I am dumbfounded that you have this much faith in things running smoothly, even after all these years of playing.
(03-26-2015, 08:48 AM)aerelm Wrote: Of course it did not work, because certain people such as yourself just wanted to be told what to do, asking for a strict set of guidelines to be given to follow, and showed absolutely no desire to invest even one bit of creativity or originality to bring something fresh out of that change - which is exactly why the greens refrained from providing any set of specific guidelines, since that would've eliminated the whole point of adding flexibility and originality to the gameplay, and would've removed the actual ID item from roleplay environment while replacing it with something else which would've just done the same thing, and in the end nothing would've really changed other than the looks of things.
We're just stating the obvious. Please keep in mind that no one thinks it wouldn't be wonderful if you actually had to roleplay to uncover the motivations and allegiances of the character you are dealing with, we are just pointing out that it cannot work. The same response (see above) was given in this thread as in the other, and it totally misses the mark. Who knows, there might be some clever way of doing this without confusing new players, while maintaining bounty hunting and not causing a lot of grievances between players, we just haven't had that idea presented yet. Instead we get the tall story about closed minds. Again.
(03-26-2015, 08:48 AM)aerelm Wrote: The only reason it bugged some people so much was because they were too used to hitting scan and knowing all there is to know about the character they haven't even started interacting with, and so it led to all types of concerns about "gray areas", which in actuality was people actually being creative with their roleplay and doing something fresh, which apparently some people such as yourself (who refused to actually give it an open-minded shot and see where it leads throughout the one month+ the change was in effect and instead spent that time arguing about it on forums) didn't really like.
What exactly are you basing this on? You would be so much more convincing if you proved critics wrong and argued for how it could actually work, rather than resort to the ad-hominems - you are only clouding your own vision by focusing so intensely on the player rather than the argument.