Posts: 6,146
Threads: 311
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
(02-13-2016, 07:43 PM)Hidamari Wrote: not sure why people are saying this is a "bad idea", tell me one time to date from when dock modules have been introduced when they have been abused at all in the way people are fear mongering. the answer is never, the player dynamic isnt that broad anymore, youd be lucky to get 2-3 people in your ship at one time, even if the dock modules had 2 ships per module nothing would change...
Abuse isn't the point. The point is that a transport and a carrier serve exactly the same purpose when one module has infinite capacity. Why would you ever mount more than one if one is all you need? What's the point of ships having multiple slots?
I'd rather have a system that reflects the purpose of the ship and adds value to the market by enabling multiple units per ship. If it's literally a case of one and done, the DM market will be even more dead than it already was.
Like I said before, it'd be better if DMs had some secondary function that scaled with each mounted module. For example, spawned NPCs. Or the ability to pull fighters and bombers to the ship in question. Each DM increasing the range by one system, maybe. Something that stacks and rewards multiple mounts and ergo adds increased functionality to carriers, etc.
Just uncapping their docking allowance altogether is a cheap 'fix' that removes a lot more from the system than any benefits it adds.