(10-05-2018, 06:19 PM)Tenacity Wrote: Doesnt quite work that way. If you just change the model, you'd still be using the entry/tunnel point of the original trade lane, so you wouldnt be going through the new horizontally-oriented rings.
People seem to think modding is like flipping a switch, it isnt. Especially with a game like freelancer, where nothing in the engine makes logical sense.
I know how it works. I've done plenty of modding with this game, including implementing new lanes. Entry/exit points are determined by hardpoint locations, which are encoded in the CMP.