Posts: 6,277
Threads: 329
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
(06-08-2020, 10:19 AM)Relation-Ship Wrote: WILD PAWN
[...]
ID cards say they are undercover to wreack havoc and people shouldn't know they are aliens
Prawns are explicitly the opposite actually:
"Wild Pawns are Kusarian and Rheinlandic civilians and freelancers who have been abducted and infested by Nomads. The Nomads now use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans."
The Pawn ID was intended to sidestep the entire argument about infiltrators, metagaming and powergaming by defining them as low-value, overt assets that the Nomads use as a cudgel when an area needs destabilizing or particular targets destroyed. As opposed to the actual infiltrators who are more of a scalpel.
Pawn ID not being sold on Wild stations was an oversight, and I'll fix that now.
The Vagrant rephacks are also currently being discussed by GMs. We'll provide an update shortly.