(06-15-2020, 09:36 AM)Karst Wrote: I'm glad some of you found an outlet to complain about how you hate the mining overhaul and powertrading in general, but the only way that would be relevant for this topic is if it had substantially changed ore hauling profits, which it didn't. The general issue of missions well exceeding powertrading in profit would be there, mining changes or not.
I am not saying they should be unviable as a way to make money, I quite enjoy them as well. But with their current profits there's literally no reason to use transports anymore, and that's not to mention the massive imbalances within the mission system.
I think they do have to be compared
It's about $/hr:effort:fun ratios and they are competing now, not just $/hr
There's is a massive pressure on trade to deliver now there never was before
I only really ran the mill salvage/Pscrap routes
But it was - Buy at Bristol=>click highest price in commodity waypoint => click+F3 all the way to new London.
Buy in one of the 3 PoBs next to it, the same back. Almost no effort, just pausing for more frequent interactions as it was shorter and lead through more played areas, while you did other things like forum RP. Effort was lower, fun was higher, $/hr the same.
Making trading more fun, easier with more interactions and thinking of buffing $/hr go hand in hand with missions balance, and it's something the awesome guys like you who were willing to put in the huge amounts of much appreciated effort for free have to face when the missions became relevant again.