These fixed outcome events continue to actually keep the server broken, and much gameplay opportunity is suppressed. The premise is just fine, but...
Since the dev team took over, everything has been shifted to fixed outcome events, where you wont disclose the outcome until afterwards, like its trying to trick people into participation. You want to host a game like this but want to avoid any semblance of an in game reality. So to me, the devs seem to have gone to war against reality, and letting things play out in game.
Will there be no more open ended events ever again on the server? I envy those that can just show up to an event just to test their ability in battle, but for no reason but collecting kills (no one cares about your kill numbers in the end) Where is the rp factor? Because of doing this, rp and pvp are now mostly separate, so its either pointless pvp for points or rp without much potential. Events are now simulations within a simulation, I'm sorry, but its ridiculous! Are we that afraid of losing in a real fight? Apparently.
Long story short...I cant believe the devs have not learned any lessons from last year and are just ramming through with the same actions. As far as I'm concerned, it seems like a great effort to force players to accept less and less, and basically force everyone to not care, not take it seriously, killing immersion. Its been reduced down to an arcade server, that some rp is able to be done in between. There is no immersion here anymore, and 24/7 activity is actually frowned upon or suppressed, and out of personal bias from those who are afraid they can't keep up but insist on being more successful.
Within this mod are a huge amount of combat options. Within all of the ships and weapons there is much opportunity to develop skill at your choice. But for what? Who will ever care you got 10 kills that didnt matter? Whats the point of being so good and effective when it can never be used to contribute to an outcome that had meaning?
To players I ask, why do you participate if there is no real point? do you really prefer that?
To players that prefer things be fixed, you don't see how that's extremely selfish?
Imagine if a scenario was just set up, and players were allowed to go to work for their chosen side, and the outcome implemented after it was determined by the in game battle results. Give the ships super high HP bars and let players go to town on who can take the other side out first. There are ways to strech it out and keep it fair.
On a side note, even if this was done, I won't be logging until the last cloak nerf is reversed anyways! I havent taken that patch and I suppose unless its cut, that combined with 'zombie' events will have succeeded in driving me out.