(11-30-2024, 11:21 AM)Chenzo- Wrote: The totally exploited game mechanic in a 1v1 snub fight allowing the master of the hack to permanently sit behind their less experienced foe was only ever counter-able with insta kill moves. In a ten min fight your enemy is on you screen for maybe 30seconds in total, which is the only time you can unleash this damage.
The “balance” team decided they would rather be 100% untouchable so removed the insta kill moves- dressing it up as making it easier for the average player when really, it was removing any hope of them ever dealing meaningful damage.
This statement is funny since the ace players also could use those very same insta-kill weapons which sometimes resulted in them going 1v5+ and winning with full nanobots in the end. Because even if 5 people were shooting you and draining your nanobots slowly, it took 1 hit to restore 60+ nanobots and be very well back in the fight. If anything, the insta-kill weapons were more an ace's weapon than a newbie's, as they provided much more efficient way to kill enemies and also self-heal, something which the 10 minute slowly drain him out of bats/bots weaponry did not provide.
While I disagree with most of Chenzo's reply, especially the emotions, I do think the 30 seconds on screen part holds some merit, especially when considering group fights rather than duels. I've seen group battles devolve into one sided slaughter far too often, with one side lacking aces being unable to shift the balance even slightly in their favor. While I don’t enjoy getting instakilled, something that happened to me just yesterday from a missile launched by a capital ship in the first five minutes of the event, it does give players who would otherwise stand no chance a fighting opportunity. If players feel they have no chance of winning, they’re likely to lose interest and stop participating altogether.