' Wrote:Won't that just breed more claims of "Elite" factions?
I personally wont claim anything since I would have the option to participate in the faction as indie player and experience the RP without any ties to the official faction if I just have whatever reasons not to join.
Using non overpowered weapons(KNF weaponary in this case mixed with some BAF or without any BAF?) also should not be a issue like with the rest of the "ellite" factions.
Simply making nerfed open ID able to use max bombers and faction ID you allow both sides to be happy. As remains of the KNF occupation force the Ronins wont be able to have many Capships,since most were steam-rolled by the gallics and the Former Emperor posses only limited force after being overthrown.
If someone do oorp stuff and break the rules it is the same if he do it with Ronin ID or Merc ID or whatever ID. My tip for 4.86 is to make every faction with 2 IDs- the normal and the guard one, since IDs can be rewritten "on-fly" without the need of version update,they could be a powerful tool in the future for the admins and devs to balance things and solve issues like this one.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)