There are 2-3 simple solutions on that:
Mk1 Cap guns- the current useless peeshoters, however move the current cerbs to Mk2
Mk2 Cap guns- small chance 5-10% to loose them on death, huge repair costs, huge price:
examples:
4.85 Solaris (price 10m), 4,85 BS Razor(price 100m) 4-10m repair bills.
Mk3 Cap guns- overpowered 100% lost on death, only POB produced. Also Mk3 Cap shield should be implemented.
Time to implement -relative short effort since all available tools are there.
Devs wont implement them so why bother to post further?
If one wants to be overpowered in cap, as it should since it is RP server after all, then he should be able to pay the huge credit price for it together with the huge equipment maintenance price.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)