Made textures a bit darker, In game it looks even more epic then on render, though most of details you may not notice unless you are on a base or stare at someone's Xshuttle from close distance.
Also it happened so that both .cmp and .mat are about 300kb each (textures are in dds), so I think I wont do a LOD1 for it.
The .sur is a five-minute job, as well as hardpoints. So yet it needs only a small tune regarding hardpoints, glass and icon.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
It was received and is on the list to be included. I'm working on a few other things to get 4.87 up to a suitable beta release. This one may be deferred past the first player beta, but it's going to be in.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
The Tenacity class freighter is the second ship to be created by the engineers at Barrier Gate Station utilising the modular component system pioneered on its larger sibling, the Solidarity. Each individual component is mass produced using recycled metals and alloys, allowing any damage to be replaced quickly and cheaply without reliance on civilian sector parts.
As further incentive, the developers of the Tenacity opted to depart from the standard freighter layout in favour of a more distinct, twin engined, super heavy fighter design.
The result is a sturdy vessel that offers a fighter style flight with a freighters credit conscious hold.