Or, you know. Add turret splitting to GBs. Heavy assault Gbs can mount up to two cruiser primaries. Limit how many long range turrets they can mount. Something something.
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It goes on the obvious way proved in 4.86 Bottlenose>Everything.
It was so sad and tragic that even pirates started to use it,they got their IDs core nerfed then they just moved on the 75% FL IDs...
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(11-09-2013, 11:57 AM)Trogdor Wrote: This doesn't sound right at all. BS losing to GB? Can't you hit that GB with class 9's at 2.1k? He should be toast.
Can the GB even do significant damage to you? My Montante runs out of power really quick on cerbs.
10k energy/shot x 6 guns x 2 shots/sec - 40k regen/sec = 80k drain / sec ->Montante powercore is down in about 5 seconds.
Uh.. yes, actually. A well flown gunboat will be totally unhittable by a BS at even up to 1.5k out, whereas the gunboat will be able to return fire much easier. Like I said, it isn't a change I agree with and personally believe that the range and DPS should be swapped with Solaris.
Well, In 4.86 one could pretty much dodge all incoming fire from bigger capital ships in a gunboat at ~800m.
With 1,5k range you don't even have to bother much.
I for one, believe that a ~700 m range is more than enough for all GB turrets and their Solaris turrets.
Why? Because you'll still be able to dodge, but at least the enemy will have a chance to hit you as well, namely bombers and cruisers.
A range of 1k (and slow speed) for the Cerberus/Pulse/Razor is enough, since you're trading weapon speed for damage, you'll be able to fire your guns without much risk of receiving fire from a capital ship, but you will be vulnerable to bombers.
At this moment, I believe that the gunboat's role is too versatile to be left alone.
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New Solaris are broken against all classes: they drop half a bomber's hull by the time they get in range (a Boat that TS's and reverses once in a while needs to be SNAC'd from ~300m). They're the go-to anti-GB gun too (unlike primaries they never miss).
Cut their efficiency by 2/3rds and see what else needs fixing after.