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Kusari Heavy Fighters

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Kusari Heavy Fighters
Offline Lythrilux
03-10-2014, 11:51 PM,
#11
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(03-10-2014, 11:48 PM)Yaoquizque Wrote: Slightly nerf core regen rate;
Remove cd and cm slot;
(For Katana and Chimie only, that is)

That will force people to team up with someone using a LF or a raijin if they want to catch anything.

Still sounds way too potent in group fights. The ships just need a nerf that could almost justify them becoming MK I shops. (:

[Image: Lythrilux.gif]
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Offline Jack_Henderson
03-11-2014, 12:03 AM, (This post was last modified: 03-11-2014, 12:06 AM by Jack_Henderson.)
#12
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Posts: 6,103
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Make them as fragile as they look like.
Or better: Scale them to normal levels.
Changing stats has never made a op-shaped ship less attractive. Because in Disco mainly size matters.

P.S. Oh, and: you know when something is overpowered like hell, when good pvpers suggest that the ship could easily lose its shield and still be great. Big Grin (cf. Teamspeak session today)

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Offline McNeo
03-11-2014, 01:50 AM, (This post was last modified: 03-11-2014, 01:51 AM by McNeo.)
#13
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(03-10-2014, 07:27 PM)sindroms Wrote: Sure, scale them down. Also, rename heavy fighters to simply Fighters. And then we can have Light Fighters. Fighters. Then merge the SHF class with the VHF class.


Light fighters. Fighters. Heavy fighters.


Boosh. So the main fighting vehicles are fighters, which are small, fast, have less armor than our currently used VHFs and are skill-based. So everyone can just make the whole class as elite as possible.

Please don't make Liberty people fly the Executioner!

The problem with scaling some fighters is that they're vanilla, and nobody wants to touch vanilla. I dont blame them to be honest - although the Executioner could probably do with a new model. Anyway enough about Liberty.

Easy way to go towards solving the Kusari HF problem is to revert their turning stats back to the last update and go from there. Keep the other HF-related nerfs for this update. It'll still probably be more powerful than the available VHFs, which would require a combination of buffs to the VHFs and nerfs to the HFs. We're mainly talking armour here - turning can only be changed so much before you jump off the "garbage" cliff.

Remember, the favourable shape of Katana/Chim needs to be balanced by being among the slower, rather than the faster, ships in their weight class. That they got a turning buff is almost comical, if it werent so eye-wateringly confusing.

Ah but, I guess the Kusari OP discovery trend will continue indefinitely. I do have some Kusari characters I was meaning to use...
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Offline Silver
03-11-2014, 02:31 AM,
#14
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Posts: 2,555
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Flew a Black Dragon for ages, and now too. All i can say is... dear gods in heavens.
Frickin' op. Get it while it's hot. XD

But now i also flew the Irezumi (the black one, Hogosha VHF). Well balanced. Nothing out of the ordinary. But feels sweet, flying it. Almost like a lighter Odin. I bet the other two feel sweet as well. And did i mentioned the sexyness oozing out of it?

Daamn, Justin deserve kudos by it.

<3

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
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Offline Durandal
03-13-2014, 01:12 AM,
#15
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There are only two correctly balanced HFs in the game, the Agama and Bayonet. These ships are fast, while being large. Size needs to stop being used to differentiate snub classes entirely, and in terms of size the Kusari HFs are as broken as it gets. (Including Saishi btw)
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Offline Pancakes
03-13-2014, 09:21 AM,
#16
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Nuke their hulls to a point one MR or full nuke will destroy them.

Turn down the turning rates by a bit and it should be k'. Especially in group fights.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
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Offline Durandal
03-13-2014, 09:35 AM,
#17
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(03-13-2014, 09:21 AM)Pancakes Wrote: Nuke their hulls to a point one MR or full nuke will destroy them.

Turn down the turning rates by a bit and it should be k'. Especially in group fights.

That's what I said originally, but MR damage got nerfed by 2000 sooooo that would require them to have 5000 some hull I think.
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Offline Pancakes
03-13-2014, 09:25 PM,
#18
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(03-13-2014, 09:35 AM)Durandal Wrote:
(03-13-2014, 09:21 AM)Pancakes Wrote: Nuke their hulls to a point one MR or full nuke will destroy them.

Turn down the turning rates by a bit and it should be k'. Especially in group fights.

That's what I said originally, but MR damage got nerfed by 2000 sooooo that would require them to have 5000 some hull I think.

around the 5000-6000 is the idea.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
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Offline Lythrilux
03-13-2014, 09:28 PM,
#19
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(03-13-2014, 09:25 PM)Pancakes Wrote:
(03-13-2014, 09:35 AM)Durandal Wrote:
(03-13-2014, 09:21 AM)Pancakes Wrote: Nuke their hulls to a point one MR or full nuke will destroy them.

Turn down the turning rates by a bit and it should be k'. Especially in group fights.

That's what I said originally, but MR damage got nerfed by 2000 sooooo that would require them to have 5000 some hull I think.

around the 5000-6000 is the idea.

I also thought that'd be good too.

[Image: Lythrilux.gif]
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Offline Silver
03-13-2014, 09:48 PM,
#20
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(03-13-2014, 09:28 PM)Lythrilux Wrote:
(03-13-2014, 09:25 PM)Pancakes Wrote:
(03-13-2014, 09:35 AM)Durandal Wrote:
(03-13-2014, 09:21 AM)Pancakes Wrote: Nuke their hulls to a point one MR or full nuke will destroy them.

Turn down the turning rates by a bit and it should be k'. Especially in group fights.

That's what I said originally, but MR damage got nerfed by 2000 sooooo that would require them to have 5000 some hull I think.

around the 5000-6000 is the idea.

I also thought that'd be good too.

Nah. Nerf the agility stats. I mean, fight a libbie.
No matter how much hull it has, if decently flown, you won't hit it unless by chance.

<3

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
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