(07-02-2014, 01:17 PM)Zayne Carrick Wrote: @St.Denis
Why should you be able to know in pure ooRP way where's activity happens even without starting Freelancer?
Pls delete ship's locations from Players Online list
I personally wouldn't have a problem with that either. But yet again that is my personal opinion and I am sure that many would disagree.
That people use the Player's Online List to know where others are doesn't seem to cause as much grief as the ability to find out the status of a POB and instantly start logging to kill it.
POBs take many hours of work and cannot be watched/babysat 24 hours a day. There were and are certain people who will wait for the first sign of weakness/mistake and pounce just so they can kill a Base.
I believe if they want to do this then they should spend the time to log on and investigate the status of these Bases.
This is supposedly a RP Server, so let the actual RP happen. After having to log many times to check out a Base to no avail maybe these impromptu Base sieges won't happen as frequently as they are checked less frequently.
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'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
(07-02-2014, 12:24 PM)Ponge Wrote: The base siege rules should be updated to leave some time (12-24h?) between attack thread post and actual attack, so the base owner can prepare some defense.
+1000!!!
Include in the rule a timer between declaration and first atack!
At least 24h, because people havent same time zone.
And for people who will say: But owner will stock a lot of repair stuff on the base before the atack! remember that you can blockade the acces to the base, until you dont atack it, it isnt a problem.
Allowing people to prepare is a bit cheap. People are already fighting against the large gradient of base supplies, and how does it make sense that they'd leave such a grace period before the attack anyway?
*grumble* something something attack declaration is silly anyway *grumble*
(07-02-2014, 02:35 PM)Lythrilux Wrote: Allowing people to prepare is a bit cheap. People are already fighting against the large gradient of base supplies, and how does it make sense that they'd leave such a grace period before the attack anyway?
*grumble* something something attack declaration is silly anyway *grumble*
Lyth, I think this issue is not about "what makes sense" - clearly discovery is not based completely on sense, but balance - this can be played in another debate, such as invisible snubs that hit caps but dont explode - the physics doesnt make sense but its still applied for a reason, balance. I think the idea mentioned is worth considering, but it boggles the mind because it requires more regulations and I think people have had enough of that already.
The only thing we should do is to reinforce the current engagement rules and demand a well-based rp, as it should - and not making it easy that anyone can post a short message without any justifiction and attack a station. The "new" core who have had no contact with the ZA ( who are long gone btw ) decided to post a message and attack it, because they want to - without having any prior dialouge, or any consideration of the rp consequences. I don't have any problem of people attacking it, infact The Order had the rp to attack it - and I don't point fingers at them - but as sad as it is to lose those stations, It feels much more insulting that unknown groups take the advantage just to see things explode I don't know if they power-gamed, but it looks that way.
3-4 players in transports keeps 20 players active for months trying to take down their base, how is that balance?
Sure it would be great if the activity was fun and exciting, but base sieges suck even more than building a base does.
I also think I was the only Core| tagged ship around when your bases got smashed, and I was piloting a Manta and attacking your base with CD's. The attack thread was posted by a Core indie, and as you see old BHG|Core had trouble with ZA as well.
With the way bases operate you have a very narrow window of opportunity to actually kill it when low on supplies, and that forces players (and characters) to adopt a "when in doubt, shoot it"-MO because it might take a long time before another opportunity presents itself. The attack notification isn't doing much to help things either. My character would have liked more time to discuss the situation and possible outcomes, but had to make a decision right there and then because of the brief window of opportunity. It was either destroy it now or wait another 5 months.
In short, I think that because bases are nearly invincible it forces siege parties to adopt really drastic measures. Instead of actually protecting the "roleplay investment", the near-invincibility results in the opposite: A desperate wish to see hostile bases burn when an opportunity finally presents itself.
You missed the point, I have no problems of anyone exploiting the weakness when it runs out of materials, my point being - if you are posting a decleration intent, you might as well do it in a legit way. The very fact that they also mentioned "nomad remains" - when they had no way of knowing, except power-game and/or asking oorp help calls the bluff. Also, nowhere have I said that the core had no issues with said faction, but they did not ever engaged the za, infact they loved standing still while the order have done their "share". So, even if were talking about the "old" core - and im in a big doubt, that still doesn't explain the intent.