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Is shooting a POB to prevent docking a violation?

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Is shooting a POB to prevent docking a violation?
Offline St.Denis
12-09-2014, 10:25 PM, (This post was last modified: 12-09-2014, 10:28 PM by St.Denis.)
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(12-09-2014, 09:59 PM)Twaddle Wrote: Is shooting a POB to prevent docking a violation? After all, in the "real" world, the base wouldn't prevent authorized people from docking to get to shelter from a hostile force unless that hostile force was an actual threat to the base.

Seems like glitching to me, but I want to make sure.

Why can't the POBs, in this instance, be treated the same as the NPC Bases? if a Player docks it is still a PvP death.

In some respects it could be construed as abusing Game Mechanics. I believe that the shield going up was to prevent the Base being supplied when it was under siege.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline St.Denis
12-09-2014, 10:27 PM,
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(12-09-2014, 10:23 PM)evanz Wrote: useful yes to the pirate/attacker, unfair to the transport wishing to dock, at that time, the base would open up on the bad guy that shot at it and would be killed, but, if theres 2 bad guys, the one that shot at it just flies off, or dodges, leaving the other bad guy to easily kill the docking transport

it would be good if the base would "detect" if they are in group or in same faction so it shoots at both

Not all Bases have Weapon Platforms.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline evanz
12-09-2014, 10:27 PM,
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(12-09-2014, 10:25 PM)St.Denis Wrote:
(12-09-2014, 09:59 PM)Twaddle Wrote: Is shooting a POB to prevent docking a violation? After all, in the "real" world, the base wouldn't prevent authorized people from docking to get to shelter from a hostile force unless that hostile force was an actual threat to the base.

Seems like glitching to me, but I want to make sure.

Why can't the POBs, in this instance, be treated the same as the NPC Bases? if a Player docks it is still a PvP death.

I some respects it could be construed as abusing Game Mechanics. I believe that the shield going up was to prevent the Base being supplied when it was under siege.

again that would be unfair, why shouldnt the base still allow suppliers, it should do, if on the list of allowable to dock then it should be able to dock at any time, shield up or down
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Offline Mímir
12-09-2014, 10:33 PM,
#14
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cloaked transports and endless sieges, yay. enough with the bases already, they are having such a negative influence on players, no need to expand that.

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Offline St.Denis
12-09-2014, 10:33 PM,
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(12-09-2014, 10:27 PM)evanz Wrote: again that would be unfair, why shouldnt the base still allow suppliers, it should do, if on the list of allowable to dock then it should be able to dock at any time, shield up or down

I was really suggesting that putting the Shield up to prevent a Ship Docking was possibly an abuse of the Game Mechanics as this doesn't apply to NPC Bases.

I went on to say that I believe the Shield was designed to stop Suppliers docking and resupplying the Base whilst under Siege. I didn't comment either way whether I believed this to be a right or wrong Game Mechanic.

'I would like to be half as clever as some people like to believe they are'
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Offline evanz
12-09-2014, 10:35 PM,
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ok fair enough
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Offline St.Denis
12-09-2014, 10:39 PM,
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(12-09-2014, 10:33 PM)Mímir Wrote: cloaked transports and endless sieges, yay. enough with the bases already, they are having such a negative influence on players, no need to expand that.

Repair Materials resupplying will have no effect on the survivability of a Base if the required amount of Battleships are present at the Siege. It would only affect the Base if it has already run out of/or low on Repair Materials and the Siegers don't have enough ships to destroy a Base with Repair Materials.

'I would like to be half as clever as some people like to believe they are'
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Online Lythrilux
12-09-2014, 10:41 PM,
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(12-09-2014, 10:21 PM)Twaddle Wrote:
(12-09-2014, 10:15 PM)Lythrilux Wrote:
(12-09-2014, 10:08 PM)evanz Wrote: i think he means shooting a base to put shields up to stop another player from docking, i agree that it is not nice, and should allow the player thats authorised to dock to still dock when shields are up
There are times and places where being able to prevent someone from docking on a station via that mechanic is extremely useful.

Oh, certainly. The pirates find it a great help to have the game mechanic work in their favor by having control of the on/off switch for the shields of a base that they don't own.
oh, so is this a "booo hoo my trader was killed by a pirate via x and it's unfair because of y" thread? Yeesh.
I'd congratulate the pirate: he was using his head in order to corner his prey.
Looking at it from other angles, I found this extremely useful for stopping 'crimminals' when I'm on my lawfuls if they try to dock on a POB whilst I'm in pursuit.


(12-09-2014, 10:23 PM)evanz Wrote:
(12-09-2014, 10:15 PM)Lythrilux Wrote:
(12-09-2014, 10:08 PM)evanz Wrote: i think he means shooting a base to put shields up to stop another player from docking, i agree that it is not nice, and should allow the player thats authorised to dock to still dock when shields are up
There are times and places where being able to prevent someone from docking on a station via that mechanic is extremely useful.

useful yes to the pirate/attacker, unfair to the transport wishing to dock, at that time, the base would open up on the bad guy that shot at it and would be killed, but, if theres 2 bad guys, the one that shot at it just flies off, or dodges, leaving the other bad guy to easily kill the docking transport

it would be good if the base would "detect" if they are in group or in same faction so it shoots at both
Who says space is fair? I don't see why we have to have perfect equilibrium or give the trader a 100% guaranteed way of escaping such an encounter.

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Offline Mímir
12-09-2014, 10:56 PM, (This post was last modified: 12-09-2014, 11:03 PM by Mímir.)
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The amount of required battleships is too damn high. That's why a lot of sieges take place when someone discovers that a base is poorly supplied. Cloaked supply transports would be yet another lazy "panicbutton", alongside the rules regarding base attack declaration and whatnot.

----Off-topic rant----

It's the idea that base supply somehow equates to work and thus have value that needs protecting that's the core of the problem. In my view, value should be judged on roleplay and dynamic interactions, not the amount of time that went into creating it. Afterall, it takes countless hours of practice to create a PVP-whore, should they get special treatment and special rules to protect their "investment"?

Bases were the final nail, worse than Gallia, because it changed the game away from being a space shooter to be space farmville and player mentality went right down the drain with it. Let all the POB's burn.

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Offline St.Denis
12-09-2014, 11:28 PM,
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(12-09-2014, 10:56 PM)Mímir Wrote: The amount of required battleships is too damn high. That's why a lot of sieges take place when someone discovers that a base is poorly supplied. Cloaked supply transports would be yet another lazy "panicbutton", alongside the rules regarding base attack declaration and whatnot.

The amount of Battleships are a lot less than that was originally required.


(12-09-2014, 10:56 PM)Mímir Wrote: It's the idea that base supply somehow equates to work and thus have value that needs protecting that's the core of the problem. In my view, value should be judged on roleplay and dynamic interactions, not the amount of time that went into creating it. Afterall, it takes countless hours of practice to create a PVP-whore, should they get special treatment and special rules to protect their "investment"?

The PvPers that spend hours 'training' tend to be the ones that don't get 'killed' as often as us mere mortals. Also there ships, whether they be Cap 8 Battleships (which they spent many hours trading to acquire) or a simple Fighter miraculously comes back when it is destroyed.

(12-09-2014, 10:56 PM)Mímir Wrote: Bases were the final nail, worse than Gallia, because it changed the game away from being a space shooter to be space farmville and player mentality went right down the drain with it. Let all the POB's burn.

This game has evolved from its original concept (which was a space shooter) in to something a lot more. I do believe that the 'shooter games' that are played don't involve Role Playing and the other things that this Game offers. Not everybody wants to fly a battleship all the time and not everybody wants to move from one fight to another. If it was all about shooting things then I am sure the Game could be a lot more simplistic.

Just because some people want to shoot things all the time doesn't mean that everybody has the same aims from this Game. If it just became a a purely Space Shooter Game then I am sure quite a few people would leave.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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