Sol was destroyed in the sense that all or almost completely all humans there where wiped out. I suspect some of the outer planets survived, and maybe some Coalition ships on long range patrols or exploration missions, but they would have problems finding food or a place to land, not to mention the angry Nomads that would most certainly try to destroy any survivors.
Multiple groups of Nomads? Different genetic strains? Who's to say that those in Sol really were the same type of species as the Nomad's in Sirius? The only account that the Sirius folks have of the squishies would have been from that Admiral, so they might have just labelled the Sirius alien strain as Nomads, when they weren't really.
Not very possible, although my previous nomad RP revolved around a secondary set of nomads.
Now let us see, the story of the nomads according to the FL storywritters, that is, the official gamemakers themselves,
-Nomads are genetic inventions of the Damk'vash. Only a single group is suggested, assuming a single specy. Why would they make many? Especially one that can demolish sun for the fun of it?
-Possible nomad rebellion. Suggesting the entire specy vs Dam'kvash.
-Dam'kvash put them in hibernation. Again, no allusion to a multiple ethnic groups. And even if there was, they would have left with them probably because Sirius was suposed to be a home where the nomads would grow up (human arrival made the eclosion of the entire sector sooner than expected of course, but assuming a secondary group of nomads already existant, why would they have been left in their primitive state by the Dam'kvash - in any event, not much sense.)
-Nomads are child, somewhat immature but very intelligent. They probably arent that agressive in reality, they fight against humans because their birthright was stolen by the humans. So why would they go -search- for the humans in the first place, and destroy them?
Sol is the name of our Sun, there are many places it may have been derived from. Sol is Portuguese for Sun. Sun is the romanised name for the Greek God, Helios and the name of the Nordic sun God, and I think there might be celtic influence too. It's the name given to our solar system, also, because of this.
Personally I think the whole nomad suncrusher thing is false. If the nomads' really had a suncrusher, why wouldn't they use it? I mean, not on New York cause they wouldn't wanna destroy Valhalla 1, but some of the outlying systems are pretty useless to them.
Not only that, but before the DK left Sirius they put the Nomads' to sleep. Humans' were already well spread and well developed before the nomads awoke (I think they woke up around the end of the 80 year war).
And Nomads are incapeable of constructing their own jumpgates (the tech for that was stored on Valhalla 1, controlled by Liberty) or using the hypergate (as we see in SP, their energy is tied into it) so they are incapeable of traveling to the Sol system.
Summarizing in short:
1) Different groups, same specie. Sirius group is underdeveloped, left in that state by DK, those that were at Sol are fully developed, not only physically but also technologically. They look different even (see link above). Sirius nomads are supposed to learn everything from the beginning, for that purpose Daam K'Vosh (that's proper name taken from dialog scripts) left plenty of technological breakthrough artifacts for them.
2) There was no contact between the two, unless the hypergate sent Sirius nomads into area inhabited by those seen in Sol. Sirius nomads may know of other group(s) out there but have no means to reach them yet. It is one of their long-term goals and the reason they were anxious to retrieve the key to the hypergate. Not only because it would currently pose a threat of re-aligning grids on Dyson Sphere but also because that would essentially allow them to go beyond Sirius.
3) From point 1 Sirius nomads didn't have the ship capable of blowing up stars hence they could not use it even. Like said they were short on energy required to sustain them due to lock put there by Daam K'Vosh so they would strive to find the missing artifacts, solve the puzzle, evolve and finally get freedom. In a way they are prisoners, trapped there, but given clues and clear chances to unlock the cage on their own. That kind ship is not something they can create, maintain and use at this point.
4) Sirius nomads are called Slomon K'Hara. Others are unnamed.
The problem here is that you are essentially mixing the two believing they are the very same thing. Although they are indeed related but not exactly the same. Both physiologically and technologically. Sirius ones are only slowly getting back, but quite far from the level of having sun crusher and unknown portal technology that would free them from relying upon jumpgates/jumpholes. Again, people are forgetting a lot of details which are very important to understanding what Nomads are in Freelancer, these tiny details provide a whole picture once you arrange them like a puzzle. Yes, there are certainly still gaps missing, especially related to Daam K'Vosh and their motives, since they remain a Big Mystery so far, unexplained, unknown. Again, you should not forget they're both alien specie, and DK are far beyond in their advancement, they don't necessarily would follow your logic or consider your ways beneficial to them whatsoever. As advanced they are operating on different terms and pursue different interests, some of which we may not understand whatsoever, hence the mystery shroud in order to maintain their level without dumbing it down to what every joe sixpack can understand. So what you might find logical or illogical about them have little relevance in fact, since to understand them you have to abstract from most of the regular terms and common approaches. The key problem in understanding the Nomads as well as roleplaying them is attempting to simply play them as a human character merely with differences in RP patterns, but that is wrong entirely. To do it right has break away from dead-end stereotypes, it is essential. Regarding Nomads there is quite material on the surface and under the carpet for those with careful eye.
P.S. They are capable of constructing jumpgates of their own, they built them between Omicron Major and Omicron Minor. And in 4.85 you'll find more of those around.
Quote:Whether or not Sol was destroyed won't affect Discovery at all.
That is much true. There are currently no plans to introduce those that blown up Sol as it would pose serious balance issues (just as bringing back Daam K'Vosh would). It only has relevance to some experimental stories possibly, other than that it has no practical use.
As far as in-character population goes they think Sol is still there. Some believe Coalition has won, others hope Alliance fought them back eventually. After all we are speaking of massive timeframes here, not only 800+ years since arriving to Sirius (hence A.S. marking) but also time required to reach it from Sol. What exactly Sol currently is nobody really knows. It might be just that neither Coalition nor Alliance are anymore in terms of political powers but legacies of the long forgotten past, after all we are speaking more than thousands of years here and that's quite a lot for us. No need to go far for example to understand how important that is. Perhaps there are few survivors there. There is no telling really what they might have done through that time. This is really speculative subject. However the timeline is very important factor and should not be ignored so easily.
' Wrote:As far as in-character population goes they think Sol is still there.
So, we're to assume that nobody ever looked into a telescope and noticed that their home star exploded?
Let's assume for a second that the fact that it's called the Sirius Sector is not arbitrary, and that it refers either to the Sirius Supercluster or some similar group with the star Sirius as a member. The Sirius Supercluster sits within 500LY of Earth.
Given the time it takes for light to travel, I don't think there's any way that astronomers would fail to notice that there is a planetary nebula where the sun used to be. I've always assumed that it was common knowledge, and the destruction of Earth would've been taught to everyone in school. In fact, it probably remains a puzzle to scientists, since the sun should be nowhere near the end of it's life cycle.
I doubt, though, that anyone in Sirius (besides the Nomads, maybe) knows what destroyed it.
It's merely a subject people didn't use much I am afraid. But it's an open opportunity. Not sure if they would know the Earth itself is no more but rather having the status of Solar system as a mystery given it's new look. The nomad thing didn't really blow up the sun literally of course, it merely accelerated it's age causing it to throw off outer layers which incinerated the planets as they passed through, so perhaps currently it's a white dwarf covered with a small planetary nebula. Again, Freelancer isn't scientifically proof, it's merely a fictional game where real things are often disregarded in favor of storyline and game mechanics. That and we still don't know how much time it took for sleeper ships to reach Sirius sector or whatever it is (although I recall there were some approximate numbers people came up with).
Actually this has given me an idea for a story. Combined with mod skills that's something to try to play around with in a spare time, i.e. to model sol system how it would look like now. Just for fun.