Ok this mission from BS Chaumont in champagne caused a crash on undock:
screen 1
screen 2
and this one did too:
screen 1
screen 2
OK now that you have looked at those 2 missions...notice they take place in almost the same places, and have the same waypoints....not sure if that helps at all.
(Quote: Quozz...he posted in wrong thread)
Not quite sure where to post the results so i'll do it here ...
Eta, the only system i can say i've "done"
It did crash twice.
1st time - Straight after "mission complete" message. Haven't took any screenies unfortunately. It was high level "Kill ships" mission, payed 940 or 950k.It didn't lag out that time, just poof - connection with server lost.
2nd time - Outside of Etna just after i killed NPC Osiris. All the nice explosions started and boom - connection with server lost. Didn't show red laggy either.
But ...
Apart from those 2 things i was unable to kill it. And i've done everything i could think of. That would be:
* Mapping whole system - cruising from A1 to A8, 3 times for each "line", left right and center
* Kill ships missions - from low to high level ones. Taken from board and NPC's
* Assasination missions - from low to high level ones. Taken from board and NPC's
* Take prisoner missions - from low to high level ones. Taken from board and NPC's
* Tractor loot missions - from low to high level ones. Taken from board and NPC's
* Destroy loot missions - from low to high level ones. Taken from board and NPC's
* Targeting, shooting, ramming buoy's
* Shooting every single type of NPC's i've found ('Sairs, OC's, Zoners)
* Shooting off station guns and docking / jumping to Alpha and Theta
* Shooting off weapon platforms and docking / jumping to Alpha and Theta
* Shooting off everything and docking / jumping to Alpha and Theta
* Targeting everything that was targetable (From buoy's through that station in the minefield ending on suns)
It doesn't want to die.
Only thing that is wrong and does repeat are mission sector bugs from Etna. Almost everytime there is at least one mission in sector 0E, 0D or 0F. I've got few screens of this but Photobucket dislikes me at the moment. I give up for today.
AND HERE IS MINE:
took a mission at the BS epinal, one where i was to kill maquis, launched to space and crashed...quozz had already left, no one else on server, here are the screens:
Ok here is some more, this time from Minnesota, St. Paul base:
Here is a Screen of the st. Paul base description:(sorry i dont know why it looks all funkty)
and here are some screens of a mission, that's waypoint is in planet hibbard:
MISSION:
PLANET DISTANCE REFERENCE:
WAYPOINT REFERENCE:
ZOOMED IN NAV MAP:
MORE BUGGED MISSIONS FROM ST.PAUL BASE:(MISSION WAYPOINT INSIDE PLANET HIBBARD)
ok i am not sure if this is because i have had to abort missions...but the last 6 missions i took, had their waypoints inside Hibbard...anyway i will only post 2 screenies for 2 missions, to save your forum space:
BHG Mission:
BHG Mission: TRACTOR LOOT
(NOTE: ALL MY OTHER FINDINGS FROM ST. PAUL WILL BE EDITED INTO THIS POST)
1. BS minneapolis, and Moorhead stations dont seem to have bugged missions....
-however they seem to spawn their mission waypoints/final waypoint right out side of each other, usually on the Junp holes.
-NPC's pretty much complete the missions for you.
-consistent Respawn of Lawful NPC's/Unlawful NPC's right in front, i.e. if i didnt have admin cannons, and the stations werent there, then it would be a long fight.
Screens:(I apologize i did not zoom in on the nav map, youll have to zoom in)
Mission from BS minneapolis:
' Wrote:Missions from the Battleship Westfalen in Bremen often take you to Cloppenburg... Sometimes with kill station missions, the station spawns INSIDE the base.
Edit: Yes, Westphalia, Brunhild. Apologies. Fingers sometimes like to think for themselves...
Minnesota is the same way, but with a twist.
Missions from Moorhead and Minneapolis not only spawn at each other, but once there's about a one in three chance that the mission waypoint will be the sun itself or very close to it. This is frustrating because when you get a base kill mission or a recover mission at the sun, the base won't die (inside the sun is outside the death zone...), and the thing you have to get will instantly die, as will any NPCs.
Pennsylvania's missions are also kind of strange. I got a mission against the Lane Hackers that spawned right on top of the Xenos base. My ship got hammered by both a Xenos base and four LH weapons plats.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Boss my test server is up, if you want to give it a whirl...
also as an add on to Boss's post:
seems all servers are getting slightly varying results...i did about 15 missions from moorhead, and Minneapolis and didnt seem to have the sun problem, but did have the spawn at each other problems....is there something i am not using that you are boss?
' Wrote:Not quite sure where to post the results so i'll do it here ...
Eta, the only system i can say i've "done"
It did crash twice.
1st time - Straight after "mission complete" message. Haven't took any screenies unfortunately. It was high level "Kill ships" mission, payed 940 or 950k.It didn't lag out that time, just poof - connection with server lost.
2nd time - Outside of Etna just after i killed NPC Osiris. All the nice explosions started and boom - connection with server lost. Didn't show red laggy either.
But ...
Apart from those 2 things i was unable to kill it. And i've done everything i could think of. That would be:
* Mapping whole system - cruising from A1 to A8, 3 times for each "line", left right and center
* Kill ships missions - from low to high level ones. Taken from board and NPC's
* Assasination missions - from low to high level ones. Taken from board and NPC's
* Take prisoner missions - from low to high level ones. Taken from board and NPC's
* Tractor loot missions - from low to high level ones. Taken from board and NPC's
* Destroy loot missions - from low to high level ones. Taken from board and NPC's
* Targeting, shooting, ramming buoy's
* Shooting every single type of NPC's i've found ('Sairs, OC's, Zoners)
* Shooting off station guns and docking / jumping to Alpha and Theta
* Shooting off weapon platforms and docking / jumping to Alpha and Theta
* Shooting off everything and docking / jumping to Alpha and Theta
* Targeting everything that was targetable (From buoy's through that station in the minefield ending on suns)
It doesn't want to die.
Only thing that is wrong and does repeat are mission sector bugs from Etna. Almost everytime there is at least one mission in sector 0E, 0D or 0F. I've got few screens of this but Photobucket dislikes me at the moment. I give up for today.
Kind of replying to my own post, well it's bolded section anyway ...
During two days long intensive testing, I have checked Lorraine, Burgundy and part of Champagne.
I did many missions, from different stations, different factions, Royal and Council sides. I have checked wrecks. I have used different ships, weapons, shields, missiles etc.
My local server crashed only twice, but each time I did nothing significant.
1. Burgundy, after undock from Dijon Station my new Galic Gunboat and first fire of double Glaive cannon, server CTD immediatelly. There where many NPCs fighting around station. No mission.
2. Champagne, after completing mission from Reims Station against Royal Navy, I have been returning to base using tradelane, near Reims I have seen Navy NPCs shooting something, probably tradelane, I didn't see exactly because server crashed. Mission was complete already.
So the crash, must happen because of NPCs or something, because I didn't do anything, I was just flying.
What I have found:
- I don't know whether it is mod related bug, I am not sure whether it is bug, but I have seen it first time in Galia. I didn't see it before, but I am not sure and maybe it is normal.
During mission hostile NPCs become neutral, it is normal, but after complete mission they are still neutral. I saw this several times all over Galia. I can grup with them, and when I shoot them, their behaviour is like neutral NPC. If they meet other NPCs, those are hostile to me, they become hostile too.
- I wrote about it, but I repeat here. In empathy.ini file (line 3154) I found something like this:
'empathy_rate = fc_ou_grp, 0.1-0000'
I don't know whether it is important, but looks different than other values.
- Ioncross files form beta, doesn't contain informations about new ships, weapons etc. I can't use ioncross if I am using new ship. It causes problems.
- Last thing, is not connected with my present researches, but I saw it former. Leipheim Base (Unioners, Munich). Infocard says that the base sells ships, but there is no dealer in base.