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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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How do you use a trader? With or without commodities?

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Poll: Like food, water, oxygen, h-fuel or deuterium, scaceship crew or scientists, or other combinations of stuff.
You do not have permission to vote in this poll.
I use 100%, no other stuff than trading stuff
61.40%
35 61.40%
I have inventories, the rest is trading stuff
38.60%
22 38.60%
Total 57 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
How do you use a trader? With or without commodities?
Offline BaconSoda
07-16-2009, 09:44 PM, (This post was last modified: 07-16-2009, 09:44 PM by BaconSoda.)
#11
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

I've got ship crew, armor, backgrounds, and personalities for my trader and snuggler. I can honestly vote option number 2.

Nothing more fun than being held up on a route involving terraforming gases!

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Offline William Frederick Cody
07-16-2009, 09:51 PM,
#12
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

' Wrote:Why would i make it take longer?
RP?

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
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Offline Unseelie
07-16-2009, 10:29 PM,
#13
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

On all of my tradeships, I've 20 units of armour...and then pure commodity. I do rp that there's people aboard, often switching out the pilot or comms officer in my rp. I like the idea of carrying the rp commodities...but am too much of a powertrader.

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Offline CCI45-px/Probe149
07-16-2009, 10:42 PM,
#14
Member
Posts: 1,233
Threads: 29
Joined: Dec 2007

Both of my 5k Transports have some crew on them, the one 5, the other 6. My smuggler also has some crew on it.

In a brilliant tactical movement, i charged backwards.
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Offline reavengitair
07-16-2009, 10:44 PM,
#15
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Beyond.the.jumphole is a powertrader.

What do you expect?:P
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Offline HoopyFrood
07-16-2009, 10:52 PM,
#16
Member
Posts: 104
Threads: 5
Joined: Apr 2009

I load up on goods... but try to keep it spartan with 8 crew, some h-fuel, water, food rations, ect... But I don't bother on any of my fighters cause I die so much.


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Offline Asbestos
07-16-2009, 11:04 PM,
#17
Member
Posts: 585
Threads: 23
Joined: Sep 2008

I have maybe.. 300 to 400 units of free space on my Luxury Liner, the rest is filled with all different kinds of commodities, from credit card chips to food rations and wine. Capital armour fills it out nicely as well. Not really using it for trading though, figures..

[Image: 2ndnanobots.png]
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Offline DiscoveryAccount
07-16-2009, 11:13 PM,
#18
Member
Posts: 190
Threads: 9
Joined: Jun 2009

on my trader (I'm flying a kusari luxury cruise liner something) I've got 50 spaceship crew, ~30 luxury consumer goods, ~20 food rations, ~20 oxygen, ~30 bottles of wine, 20 h-fuel.

Is there anyone who can tell how much cube meters or cargo is 1 unit?

I don't have tobacco. Smoking is bad and it makes my ship smell like smokes. Bleh

And for a .. secret :secret:... reason, I only got 1 light arms and 1 fuel unit on my character using a fighter.

Hum. I should get some light arms on my trader... It would be sooo cool if it was possible to board ships and have some kind of FPS part of the game :lol:or a tactical game where you have to control units into the ship and .. use tactic to beat the other player. Then there could be whole equipment to defend yourself in case of attack and mercenaries or soldiers you'd have to hire with stats, etc. Would be awesome :crazy:

I don't really get what's the armor in the cargo is for. Maybe robotic components for repairing some stuff inside the ship like hulls or something nanobots wouldn't be able to repair.

[Image: shad0wc0rpgamer.png]
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Offline Thexare
07-16-2009, 11:21 PM,
#19
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

I used to keep some crew (5), light arms (6; one for each, plus the captain), and fuel, but then I realized something:

Your ship's crew aren't going to be in the cargo hold, and you have special tanks for the ship's own fuel reserves.

So, while I'll RP the other members of the crew of the Cerulean if I remake it, and pirates should hope Evan's the one flying it rather than Stacey (Evan runs, Stacey shoots and runs), I don't think wasting cargo space is necessarily proof of RP.
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Offline HoopyFrood
07-16-2009, 11:22 PM,
#20
Member
Posts: 104
Threads: 5
Joined: Apr 2009

' Wrote:I don't really get what's the armor in the cargo is for. Maybe robotic components for repairing some stuff inside the ship like hulls or something nanobots wouldn't be able to repair.

The RP reason for that is that to make a ships hull stronger you have to make it thicker. So making it thicker reduces the internal space.


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