• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 516 517 518 519 520 … 778 Next »
In-Game Names.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
In-Game Names.
Guest
07-31-2009, 01:34 PM,
#11
Unregistered
 

Derailment. I love it.

Reply  
Offline jammi
07-31-2009, 01:42 PM,
#12
Badger Pilot
Posts: 6,531
Threads: 357
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

[Image: train_wreck_at_montparnasse_1895_sm.jpg]

:D

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline teschy
07-31-2009, 01:46 PM,
#13
Member
Posts: 2,471
Threads: 24
Joined: Jan 2007

' Wrote:I know how you feel, man.
In some factions, it's okay, because some actually use callsigns as a naming method.
But yeah, seeing a Freelancer named UltraDeath or some crap like that is a bit .. meh.

By that judgement should I believe that a freelancer is not allowed to have such a callsign, but a CR may ?:P
Reply  
Offline tansytansey
07-31-2009, 01:49 PM,
#14
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

[Image: Trainwrecker.jpg]

Sorry about that. Continue on subject.

Names should be in-RP, yes. But you also can't assume some of the more rediculous names going around are nessesarily OORP naming conventions. There could very well be some history beside said name. People use all kinds of names for their ships, from character names to callsigns, to a mixture and even generic names (like the Convoy example, or stuff like Gamma-1).

Carrot to you might seem OORP but maybe the character is Ginger and his wingmates gave him that nickname which is now a callsign for his ship.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
  Reply  
Offline Cris
07-31-2009, 01:54 PM,
#15
Member
Posts: 1,103
Threads: 49
Joined: May 2009

Well carrot is a one word (probably callsign?) name, so it doesnt osunds so bad, but then you meet names of characters from other video games or movies, unfortunately I dont remember any but Im sure you know what I mean.

Join DHC today! Click >>here!<<

[Image: 11841570.png]
Reply  
Offline freakshow666
07-31-2009, 02:06 PM,
#16
Member
Posts: 7
Threads: 1
Joined: Jun 2009

I think such names are perfectly ok when they're callsigns or the pilot's nickname.
Full names are also ok but I think they should be used for 1-person-crafts only.In respect for the crew. :)I myself have a "name-template" for every character.

I don't like to see names of real or fictional persons ingame.Gives me the feeling that people are unimaginative when creating a character and I don't think they fit in the FL universe.
But that's another topic I guess.

[Image: sighy.jpg]



A revolution without dancing is a revolution not worth having
  Reply  
Offline Lucend
07-31-2009, 02:29 PM,
#17
Member
Posts: 506
Threads: 29
Joined: Sep 2007

Taking the "Smack" example, sometimes what I'll do is say in system: "This is Covoy-15 returning to base" or something of that nature. I kinda see the names as being what YOU call your ship, so essentially whatever you've painted on the side of the hull.

&quot;The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there.&quot;

Osaika Moto, the Fall and Rise of a Kusari Farmer

Juan Lucendez, √ Corsair
  Reply  
Offline Captain
07-31-2009, 02:42 PM,
#18
Bowex
Posts: 2,177
Threads: 95
Joined: Jan 2008

' Wrote:Taking the "Smack" example, sometimes what I'll do is say in system: "This is Covoy-15 returning to base" or something of that nature. I kinda see the names as being what YOU call your ship, so essentially whatever you've painted on the side of the hull.

in sovjet union the ship paints you, (had to say that)



now back to topic,

all my ship/chars have unique names, (with exception of some -.-' )

but I use for fighter/bombers [tag]firstname.lastname

for trade ships [tag]shipname

and for capitals well actualy the same as for trade ships [tag]shipname

*sidenote: [tag] can vary in tag| tag) or tag-

[Image: R8pppB2.png]
  Reply  
Offline Benjamin
07-31-2009, 02:52 PM,
#19
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

Go to a dock sometime and walk down the pier, note the ridiculous garbage people have painted on the side of their ships.

Join Cryer Pharmaceuticals
Reply  
Offline masternerdguy
07-31-2009, 02:56 PM,
#20
Member
Posts: 936
Threads: 142
Joined: Jun 2009

because its just a game and people like to name their characters something they want to name them?

we could all do names like

joe.biden
joseph,speck
louis.rodney
richard.thompson

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode