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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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discovery pvp

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discovery pvp
Offline DarthCloakedGuy
11-28-2009, 08:01 AM,
#11
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Posts: 1,263
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Joined: May 2008

' Wrote:You've got to give him at least a half star for effort.
Alright. One half star for irritating persistance.

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Offline reavengitair
11-28-2009, 08:22 AM,
#12
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Posts: 3,399
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Joined: Dec 2008

So you want a runescape/wow discovery? O.o
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Harcourt.Fenton.Mudd
11-28-2009, 09:52 AM,
#13
Unregistered
 

PvP Disco ?


Isnt that what the NY system is for ?
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Offline 13CentKiller
11-28-2009, 11:18 AM, (This post was last modified: 11-28-2009, 11:19 AM by 13CentKiller.)
#14
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Posts: 1,635
Threads: 88
Joined: Jan 2007

Wow,

You people cease to amaze me with your idiotic crap. Stop posting irresponsible, unnecessary responses to an innocent idea. If we all did that to everyone that posted here, Discovery would get boring and dry.
*claps* :dry:

Now, I think it is a good idea, but am turned off to the fact that you would need to re-build your character. Maybe set it up so you only start from scratch if you are under a certain rank? or maybe instead of 100K, you start with 100 million and make cash by destroying other players and able to re-build if you are destroyed.

This idea has potential. Ignore the immature children. :sleep:

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Offline forald
11-28-2009, 01:30 PM,
#15
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Posts: 13
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Joined: Nov 2009

I give you one star for effort but take it back because you fail to realise that Discovery was never made for people to just PvP all the way without a RP element. For any pure PvP game to truly succeed, there needs to be some kind of reward for winning. However, this reward cannot come in the form of overpowered weapons or ships otherwise old players will be unfairly advantaged and no one will want to play. Also, PvP requires a strictly regulated environment that ensures fair play. This is impossible in open space. Discovery is about more than just shooting and killing. Restricting it as such limits player options and in my opinion wouldn't be very popular. As most have already pointed out, the player base is simply too small. To further limit the game to PvP only means that you won't have enough players for any sustained gaming experience.
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Offline Lump Lorry
11-28-2009, 02:31 PM,
#16
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Posts: 388
Threads: 25
Joined: Dec 2006

' Wrote:Now, I think it is a good idea, but am turned off to the fact that you would need to re-build your character.

/quote. For instance... immagine... you spend a month (or even more) traiding in order to buy you new wonderfull capship. Finally you are flying your fully equipped Osiris and after a while... maybe just few hours... you get shoot down and you loose your ship and all the equipment installed on it. At this point you have to start from scrach... it might be very frustrating... some players would probably leave the server after something like that.

' Wrote:Maybe set it up so you only start from scratch if you are under a certain rank? or maybe instead of 100K, you start with 100 million and make cash by destroying other players and able to re-build if you are destroyed.

Maybe you could just start with an amount of cash equivalent to the selling value of your ship and equipment. Hence you would just need to go and buy a new one. Incidentally this system would strongly increase the "bargaining power" of corsairs... since in case a trader would be shoot down, he would loose not only the cargo but also his ship.

' Wrote:This idea has potential. Ignore the immature children. :sleep:

I agree, completely. The idea just need to be refinded a bit.

' Wrote:For any pure PvP game to truly succeed, there needs to be some kind of reward for winning. However, this reward cannot come in the form of overpowered weapons or ships otherwise old players will be unfairly advantaged and no one will want to play. Also, PvP requires a strictly regulated environment that ensures fair play. This is impossible in open space. Discovery is about more than just shooting and killing. Restricting it as such limits player options and in my opinion wouldn't be very popular. As most have already pointed out, the player base is simply too small. To further limit the game to PvP only means that you won't have enough players for any sustained gaming experience.

Hmm... this is likely to be true for a "pure" PvP server... the real point I guess is that you don't really need disco if you r looking only for a "pure PvP" experience: the orginal Freelancer is good enough for that; this is probably the reason why the disco pvp server was a failure (as many has already said)

Lump Lorry
on behalf of the Lorry Family
_______________________________________________________________________________
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(Reunion 4.85 chars)
-- The new Lorry Family --
Lump Lorry free trader. chief of the Lorrys | [RM] Hg. M(anfred) Von Lorryhofen Rheinwer's Obergefreiter
[HF] Cesare Lorry Hellfire Legion member | Kuger - Jack "Deep" Hole Kruger Minerals worker

(Former chars on Disco 4.82) -- The old Lorry Family --
Lump Lorry freelancer trader. chief of the Lorrys | Manta Lorry freelancer pilot | [HF] Cesare Lorry
fighter pilot, HF member | sso|Ace Wolverine Lorry bounty hunter | [RM] M(anfred) Von Lorryhofen
Rheinland Military pilot | [AEGIS] GB 303 Ticonderoga AEGIS artificial intelligence gunboat | (secret
member) In charge of keeping the family's secrets
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Offline jammi
11-28-2009, 04:02 PM,
#17
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My suggestion is that instead of being dumped back in a Starflea (which really doesn't make much sense), why not respawn as your current ship, but on 1 hull hitpoint, components removed and weapons also on 1 hitpoint. This would mean there's an advantage for fleeing seeing as it's more or less impossible to get that sort of damage from a real combat experience, while dying will get you a truly massive repair bill.

I'd also suggest players auto-dropping credit cards of varying value to act as the incentive someone mentioned earlier. This would have to be done carefully though, tailored on a ship-by-ship basis. So a bomber would drop a higher amount than a VHF. You'd have to be careful that the amount dropped is smaller than the victims repair bill though. This would stop abuse, where friends purposefully kill each other, seeing as one would eventually run out of cash and have to work his way back up from a Flea to his VHF.

This sort of stuff would be interesting to see on another server, but wouldn't really work here. Try it out, says I!

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Offline Tubalcaine
11-28-2009, 04:17 PM,
#18
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I thought the idea was to acknowledge that PVP was an integral part of RP and in a dark conflict-filled future in some instances RP would be very close to PVP, for example Roleplaying as part of one of the nations I'm sure are in some war at the moment.

Unless what you are talking about is some kind of pure PVP experience where the only purpose of logging in is to come off having killed someone, in which case the idea could and would work under certain circumstances, but it wouldn't be something I'd play often.

I agree with Jammi's last statement.

' Wrote:I am also told that, in the past, there was a PvP server. No one ever used it.

It's gone?

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Offline masternerdguy
11-28-2009, 05:59 PM,
#19
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Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:I thought the idea was to acknowledge that PVP was an integral part of RP and in a dark conflict-filled future in some instances RP would be very close to PVP, for example Roleplaying as part of one of the nations I'm sure are in some war at the moment.

Unless what you are talking about is some kind of pure PVP experience where the only purpose of logging in is to come off having killed someone, in which case the idea could and would work under certain circumstances, but it wouldn't be something I'd play often.

I agree with Jammi's last statement.
It's gone?

Ok, ill give systems to clans who take control of them. That is a reward for winning.
Also, once again, losing ships isnt that bad (see EVE Online)

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Offline masternerdguy
11-28-2009, 06:07 PM,
#20
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Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:Ok, ill give systems to clans who take control of them. That is a reward for winning.
Also, once again, losing ships isnt that bad (see EVE Online)

this topic has been modified so you better get my drift, please reread my original post on page 1.

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