Anyhow. Viligante is a civilian. And you can't arrest, punish civilian just becouse he is marked somehow or you have believe that he does something wrong. You need proofs for that.
Oh and about killing, I doubt anyone likes then people start bringing their own justice ignoring the law system. Nah that really won't make LPI / LN happy. You'll just become another criminal.
While mercinaries and freelancer as well as bounthunters, those are authorised. Viligantes and civilians - not.
Oh and about smuggler transports. Use Roc with snac and tcd and full EMP cannons then. If your become good enought, a avarge hostile vhf won't be a problem too. Here comes option for mines. If your good with snac, you will want to have screamer mine. If you not so good with snac, use nuclear. Simple mine ram VHF you are fighting, or mine spam + cd then he is near the mines.
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My advice to you would be to learn the prefixes of all the unlawful groups you're likely to encounter. So that'd be Liberty's criminal groups, and any outside groups that would smuggle into Liberty. Earlier on, me and another Buccaneer transport actually flew past you. I think you overlooked us because we weren't actually carrying contraband, but that stuff was destined for the Rogues.
If you'd stopped us, we'd have been in real trouble. Other examples of groups to look out for in Liberty are Unioners who smuggle diamonds/blood diamonds to the Rogues or Junkers as well as the afore mentioned Buccaneers (and Mollies, who may trade in gold).
Other than that, the Roc is a bit meh in my opinion. I have one as an escort, as well as a pirate Waran. The Waran is simply amazing at demolishing transports, cruisers and battleships (in numbers). It's as close to a Barghest as you will physically get without being a Rogue or Molly.
' Wrote:Other than that, the Roc is a bit meh in my opinion. I have one as an escort, as well as a pirate Waran. The Waran is simply amazing at demolishing transports, cruisers and battleships (in numbers). It's as close to a Barghest as you will physically get without being a Rogue or Molly.
Snac firing arc of waran is awful + viligante can't use waran anyway.
' Wrote:Waran is civilian bomber. Vigilante ID allow it.
update 3 changed ID restrictions?
Quote:Pilot carrying this ID is a Vigilante, who :
Can demand any non-house police or non-house military ships to drop any contraband
Can hunt pirates and terrorists anywhere in Sirius except for the Omicron and Omega systems Can only use the Startracker, Starblazer, Griffin, Hawk, Falcon, Eagle or Roc Mk II
Cannot use ANY unlawful equipment or weapons (including Nomad weapons)
Cannot ally with anyone except other Vigilantes
Cannot attack any lawful police or lawful military except in self defense
Cannot demand credits
Cannot trade or escort traders
Cannot fulfill bounty contracts
Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases
Allowed ships: Fighters, Bombers
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag and their equipment and area of operation must also reflect their tag.
I don't understand what the fuss is about, Vigilantes in my opinion are just Mercenaries and Freelancers working for the lawfuls with a grudge for unlawfuls. Restrictions should be the same with both Merc. and Freelancer as far as I'm concerned.
Quote:A vigilante is someone who illegally punishes someone for perceived offenses, or participates in a group which metes out extrajudicial punishment to such a person. Often the victims are criminals in the legal sense, however a vigilante may follow a different definition of criminal than the local law.
A vigilante's stance is rather obscure. Since the Warran is a bit towards the unlawful side anyway what's wrong with a vigilante using one?
wiki Wrote:Pilot carrying this ID is a Vigilante, who :
■Can demand any non-house police or non-house military ships to drop any contraband
■Can hunt pirates and terrorists anywhere in Sirius except for the Omicron systems
■Cannot use ANY unlawful equipment or weapons (including Nomad weapons)
■Cannot ally with anyone except other Vigilantes
■Cannot attack any lawful police or lawful military except in self defense
■Cannot demand credits
■Cannot trade or escort traders
■Cannot fulfill bounty contracts
■Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases
Allowed ships: Fighters, and Freighters