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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Change ID's to pilots

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Change ID's to pilots
Offline Shryke
06-02-2010, 05:20 PM,
#11
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I don't see how scanners can recognize what kind of a pilot you are.

True, scanners picking out some magical ID is a bit far fetched, but it's even sillier to think that a scanner can recognize what faction someone belongs to by scanning the person.


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Offline sable
06-02-2010, 06:29 PM,
#12
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I think it's a good idea.

That way you don't have to go farm fleet admiral and whatever...

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Offline Slartibartfast
06-02-2010, 06:33 PM,
#13
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' Wrote:I don't see how scanners can recognize what kind of a pilot you are.

True, scanners picking out some magical ID is a bit far fetched, but it's even sillier to think that a scanner can recognize what faction someone belongs to by scanning the person.

This.
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Offline CzeReptile
06-02-2010, 07:22 PM,
#14
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+

Rawr. Would be fun!

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Offline Cat
06-02-2010, 07:29 PM,
#15
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' Wrote:LABC LNS_IR_ENGLIS

This pilot is Liberty Navy Guard pilot, who can...

...blablabla.

Then you'll answer to make LN Guard ID defined as capital ship ship.

[LN] Guardian.

This capital ship belongs to the Liberty Navy Guard and it can...

There's another problem, since not only capital ships can use guard ID. I use Guard ID on my LSF ships because it gives more authority and some RP opportunities. And what shall we do with Gallic ships? They have no guard IDs...
There's no problem now, if you ask me... Just consider ID a carte-blanche of certain faction.

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Offline Sprolf
06-02-2010, 07:33 PM, (This post was last modified: 06-02-2010, 07:35 PM by Sprolf.)
#16
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[Image: first_I_lol__d_but_then_by_Draghonia.jpg]

[font=Impact]Then I was like "This is actually an awesome idea."


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Well, it at least makes a ton more sense than IDs.

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Offline Carlos_Benitez
06-02-2010, 07:48 PM,
#17
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I use Spaceship Crew commodities to represent my characters.

While yes, you'll be making it compulsory for everyone to have a pilot on-board, these pilots will always go down with the ship, and always be there when you respawn.
This removes the RP of escape-pods, and the rescuing thereof, which I utilise allot.

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Offline ... kur nubėgo?
06-02-2010, 07:56 PM,
#18
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You want to make ID itself a pilot. You mean?... don't get it.

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Offline Hawkwings
06-03-2010, 03:05 AM,
#19
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While this is a good idea and I support it, I would point people towards groups that use a certain ID but do not represent themselves as people in that NPC faction. Like the VR for example, or the CS.

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Offline Lancelot9
06-03-2010, 03:07 AM,
#20
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' Wrote:I don't see how scanners can recognize what kind of a pilot you are.

True, scanners picking out some magical ID is a bit far fetched, but it's even sillier to think that a scanner can recognize what faction someone belongs to by scanning the person.

ID chip implanted in each pilot's head that scanners can read:P

Yup I was about to post something about this literally today! I think this is a great concept. But perhaps keep the scanners - just add another mountable item - and the pilots shouldn't take up space - that's what the cockpit is for.

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